Fixed crash when enabling light in IPR on refractive material with LightMix enabled; Fixed NaN pixel values from SSS in some cases; Fixed broken AppSDK distribution with V-Ray for Maya; Fixed fireflies in additive mode with multiple coat layers; Fixed toon edges override not working properly with bump mapping; Fixed wrong rendering with motion blur and distributed rendering; Fixed crash with VFB2 when saving image before render has started; Partially fixed VFB window disappearing behind Maya (still an issue on macOS), Fixed VFB2 showing out of monitor bounds on high DPI monitors at 175% scaling. When ACEScg is enabled, V-Ray automatically converts the colors of textures, light temperatures, sun and sky, etc. See your Rhino designs like never before. I went into Maya and checked the boxes for the plug-ins, and set it as my preferred render engine. Modified features For scenes that are too big for your GPU RAM, initial support for out-of-core geometry has also been added. Visualize in real-time with V-Ray Vision. V-Ray is a series of professional rendering plugins/standalone apps developed by Chaos Group company. Carlos Alvarez Velazquez walks through all the new features in VRay 5 for Maya. jQuery('#tocHorizontal').hide('fast'); The improved Sun & Sky model looks better at sunrise and sunset, even as the sun dips below the horizon. Check out Carlos Alvarez Velazquez and his new video covering everything you need to know about the new Vray release for Maya. }); V-Ray 5 for Maya - now available! It’s extensible customization options and powerful lighting, look-development and quick post-processing features saves you time, lets you go beyond just rendering and helps you explore your creative ideas without limits. Chaos Group has now released V-Ray 5 for Maya. Why V-Ray 5 removes the challenges of creating materials. V-Ray for Maya is the complete lighting, shading, & rendering toolkit on the market. Discover why it’s important plus how to use it in V-Ray. Give your production renders a GPU speed boost. New features. It’s extensible customization options and powerful lighting, look-development, and quick post-processing features save users time, let them go beyond just rendering and help them explore their creative ideas without limits. Fixed black wireframe in proxy viewport previews; Fixed the disc of VRaySun not visible in V-Ray GPU; Fixed negative values result when subtracting Light Select from Beauty, Fixed error when opening a scene with an object with VRayLightMesh properties, Fixed using overscan offsets the rendermask incorrectly, Fixed a crash with XGen when rendering a Velocity channel on non-moving hair, Fixed Maya crash when creating VRaySun light, Fixed objects disappearing when creation history is deleted, Fixed IPR crash when stopping rendering on scenes with VolumeGrid, Fixed specular refractions cannot be distinguished from specular reflections behind them, Fixed crash in certain cases when using "max" and "clamp" GLSL shader functions, Fixed wrong render with VRayClipper attached to a scaled object, Fixed turning off "Generate Caustics" option has no effect, Fixed slow startup when DR is enabled on Linux and macOS, Added a frame index offset output for motion blur intervals larger than a frame, LightMix now supported in batch rendering, Disabled lights no longer go into the light mix list, New car paint material now production ready, Improved rendering speed for objects with primary visibility off, Fixed wrong export of "by render ID" random mode, Fixed referenced scene causing Render Settings Common Tab UI to shrink, Fixed packing to vrscene zip folder structure, Fixed a crash when loading tiled EXR with size 1, Fixed VFB2 not restoring up on new render, Fixed the "Reset VFB position" functionality from the shelf with VFB2, Fixed New VFB picking up random values for settings on certain old scenes, Fixed warning with when "ids_list" parameter is empty, Fixed Maya hanging when loading Alembic file with a large number of instances, Fixed VRayProxy2 still visible in the viewport after being hidden, Fixed wrong preview of Alembic sequences with motion blur, Fixed sun not taking time zone values above GMT +2, Fixed bump multiplier for normal map in tangent space, Fixed incorrect bump map export with VRayUVWRandomizer, Fixed NaN pixel values from SSS in some cases, Fixed wrong results with opacity mapped VRayToonMtl, Fixed Maya image plane blocking GI from environment, Fixed IPR not updating when changing filter color, Fixed wrong capture of lights that are invisible in the final rendering, Embed the License Server and the Cloud Client installations in the V-Ray for Maya installer, Integrate the new installer in V-Ray for Maya, New VFB with light mix and compositing capabilities, Old VFB can be re-enabled with VRAY_VFB2_ENABLED=0 environment variable, Added new render elements for VRayToonMtl, Added JSON-formatted Light Select metadata to EXR files, Added render elements presets based on intended compositing workflow, Implemented blue-noise optimization for the DMC sampler, Improved post translate Python script control, LPE boolean operations ^, &, | and - on expression, Added support for Cryptomatte mode by Node Material Name, Support for Environment and Self Illumination contribution for Light Selects, Support for the Spline interpolation types of Maya ramps, Support for Random by Name mode of VRayMultiSubTex, Support for the Secondary matte projections on the GPU, Denoising devices can now be selected with an environment variable, Maya Mesh support for Cached Playback in Maya 2019 and 2020, Added an option to export full path names for proxies, Automatic conversion to the new VRayProxy node, Check if the folder where the proxy will be saved exist before the export starts, Enabled "Optimize for instancing" for proxy export by default, Renamed the "One voxel per mesh" label for proxy export to "Optimize for instancing", Renamed -vrscenePreview to -vrsceneWholeScene in the ply2vrmesh option list, Improved access to often used items in V-Ray menu, Removed "Generate render elements" option from Denoiser Render element UI, Added support for Sheen and Coat parameters in VRayMtl to material importer, Removed the Auto Volume Shader option for Maya Fluids, Removed the skylight portal options for lights, Removed the local subdiv settings and use automated shading sampling, Do not adjust intensity when changing light units for mesh lights, Improved drag and drop default connections onto the V-Ray Mtl material override extra attrbites, Added support for V-Ray list parameters in VRayPluginNode, VRayScene: Render Stats / Wrapper for Instancer2, UserAttibuteValue should not truncate integers larger than 24 bits, Volumes in VRaySwitchMtl should only use the volume plug, Bitmap filenames from user attribute tags should not append project path, Make V-Ray GPU use the memory of the Meshes directly from V-Ray containers without copying, Implement picking objects/materials for Optix, EXR and TIFF files are now referenced in memory based on hash metadata, Ability to enable or disable the global hair tree, Faster first startup on multi-GPU machines, Updated the volumetric rendering on V-Ray GPU to be able to handle Volume grid and Environment Fog primitives simultaneously, Improved time-to-first-pixel when there's lots of nodes with user attributes, Reduced memory usage with OptiX when rendering with bucket sampler and on-demand textures, Improved responsiveness when moving proxies in IPR, Energy preserving Metalness for colored reflections, Removed the exit colors and soften edge advanced options from VRayMtl, Removed soften edge and exit colors from VRayToonMtl, Apply color management for file textures connected to lights in Viewport 2.0, Removed the Viewport display options for textures of lights, Removed the front and back lighting options from VRayFastSSS2, Collapse the individual color corrections rollouts by default, Greyed out the compensate exposure option of LightMtl when direct illumination is enabled, Added support for explicit texture coordinates for the Texture sampler in Maya/Standalone, Fixed slower render when started by clicking the VFB "render last" icon, Fixed wrong bounding boxes on VRayScene preview, Fixed new hair material not being affected when AcesCG color space is selected, OSX: Fixed Installer failing to remove firewall exception, Fixed artifacts with the adaptive dome light in the attached scene, Fixed wrong object translations with flipAxis enabled in the VRayMesh preview, Fixed very high memory usage when playing with VFB color corrections and the vfbControl command, Fixed wrong VRaySun viewport preview when parent transform is scaled, Fixed fatal error when rendering a refractive material in a specific scene, Fixed OSL shader not taking into account the connected multiplyDivide node, Fixed importing plugin object parameters for VRayPluginNode not working, Fixed skipExistingFrame breaking the dome light texture when the first frame exists, Fixed having V-Ray AppSDK installed prevents python in V-Ray for Maya working, Fixed rendering hair ignoring per vertex map channels, Fixed using uninverted normal bump option resulting in strange/wrong rendering, Fixed error for swatches of file textures with filenames containing tags, Allow longer names of render elements when saving in a .vrimg file from the VFB, Fixed user attribute syntax with spaces around attribute name not working, Fixed segmentation fault with alembic file on Linux, Fixed instanced hair crashing when using VRayHairMtl, Fixed error on importing vrscene with vrscene in geometry mode inside, Fixed the Locator scale parameter not working on sphere and rectangular V-Ray lights in Viewport 2.0, Fixed V-Ray could crash if reading maximum memory snapshot after plugins have been unloaded, Fixed crashes when rendering with CUDA CPU, Fixed crashes when rendering with OOC and a dynamic mesh has velocity channel, Fixed crashes if it fails to initialize devices, Added support for more than 8 light select render elements when using light cache, Improved GPU loading time on scenes with many materials, Do not allow NaN colors read from EXR files into the renderer, Fixed wrong hue shift when using the colorCorrect node in Maya, Fixed random crashes when there is a particle system in the scene, Fixed Gamma and Alpha controls in the Maya colorCorrect texture not working on the GPU, Fixed crash with VRayBlendMtl additive option, Fixed crash when rendering very tiny hairs with length close to zero, Fixed rendering on GPU with NVLink crashing in specific scenario, V-Ray may crash when rendering with GPU and the GPU fails during initialization, Difference between Full Light Select RE and RGB with VRayFastSSS2, V-Ray standalone prints garbage on the first progress print, Artifacts in consecutive renders after modifying texture used in both displacement and shading, HDR Textures with really high values attached to lights can cause fireflies, Material index overflow on GPU causes artefacts in specific scene, Fixed SSS not computed for VRayALSurface materials seen through glossy refraction, Fixed crash with Lens Effects and IPR set to interactive update, Fixed VRayBerconNoise Color1 and Color2 missing in Lookdev Hypershade template, Fixed Bercon Noise rendering differently in Maya 2015, 2016, 2016.5 and 2017, Fixed crash with Maya's Evaluation Cache when changing VRayMesh preview type, Fixed VRayMultiSubTex not looping through texture ids correctly, Fixed random incorrect render of VRayBlendMtl with submaterials with bitmaps. , Light temperatures, sun and sky, etc creating materials a Maya-n belül affiliates the... 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