She’ll tell you there’s a detonator in the closet behind her. He’ll give it to you. He’ll accept it, but it’ll take some time to catch the fish. You can go up to the treehouse and try to give the root to Nico, but she won’t be able to chew it. They watch over a girl named Emily. There will be some cut scenes in Paris and then they’ll go to Quaramonte. Now the worm from the tequila bottle is on the floor. Now the statue is hanging there. Go back up the stairs and climb the left side of the fence. There is also an updated version of this game, called Broken Sword 2 Remastered. 2. When the guard is out of sight, climb the ladder of the boat. You’ll drink from it and spit it out. Ask Nico about the chart and she’ll go in with you to distract the General while you look at it. 2. There’s a barrel to the left of Titipoco. Open the door and give the conch to Emily in exchange for the cross. Click on the middle of the grid (the central pillar) and you will have marked the spot of the treasure. Move the crate near the pallet carrier so you have room to use the handle. It was re-released on Microsoft Windows, OS X and iOS as a remastered edition in 2010 and on Android in 2012. Wait a little while and ask him about the fish again, so that he catches a bicycle. You need to find something to place on the photoelectric cell so you can explore without the doors closing. Get the detonator from the cupboard, and go and give it to Duane. 1. You have a great weblog and I like your style of writing about this stuff. Ask them about the cat and trick them into thinking Emily is hanging out with Rio. Sub Menu. Mix this one with the syrup. Paris Oubier's House. Use the boat hook on the fan to stop it. Put it up again and use it with the rock needle. Take the lower left exit to go back a screen. Place the cross in the pen holder and the shadow from the cross will show you that you need to go to Zombie Island. Use the cross on the press, then pick the pressed collar up off the ground. 4. There’s a fallen piece of tree to the left of the house that makes a “U” shape. This is the ones I started with. 1. Go down the ladder and walk through the door. Please bear with me as it’s a work in progress. Find out out what he knows. Examine the chart on the wall, then go and tell Conchita about it. Talk to Nico and find out what she knows about everything and everyone. 7. Walk right until you reach a wild boar, and use your weapon on it. These walkthroughs may not be published or reproduced in any format without the author's prior written consent. So go left and exit the screen. Walk left and try to take a torch. Learn how your comment data is processed. Take the key from the stone's cabinet. He tells you the flask contains absinthe. Talk to him and ask him to take the rope up the scaffolding and throw it down. Go right and hold the reed into the lair to get it cut. Next talk to Duane, then Pearl, then Conchita again. Broken Sword II: The Smoking Mirror Hints from UHS — Not Your Ordinary Walkthrough. For Broken Sword II: The Smoking Mirror on the PlayStation, GameFAQs has 8 guides and walkthroughs. While he’s there, quickly use the clamp to send another barrel to hit him in the back and push him flat on his face. Open the drawer in the writing desk to find a pot - look at it to find a key. Finally, press the large symbol - if you have it right, it will stay pressed. 2. Pick up the vine near the washing machine, then go left and use the vine on the press. Try to take the flask from the man sitting next to you. Look at the cabinet on the left of the room, then the one on the right - it contains the jaguar stone! Go to the closet and take one. He’ll eventually introduce you to Oubier, who just walked in. Welcome to Gamezebo’s walkthrough for Broken Sword: The Smoking Mirror, the second game in the Broken Sword series. Help me plz ><", Great job, but you forgot uploading the sad ending – Nice did not receive the phone call from George. Find out what he knows. Broken Sword 2 - the Smoking Mirror: Remastered. Duane’s fertilizer wasn’t the explosive kind. Take the box of dog biscuits and a piece of coal from the bucket. Use the rope with the engine, then push the red button and pull the lever. Broken Sword - The Smoking Mirror Remastered Walkthrough Videos (Completed) Total number of 10 videos by bballuk (04:13:05) Title: Duration: Date: Broken Sword 2: The Smoking Mirror Remastered # 1 Welcome to the Broken Sword: Shadow of the Templars – The Director’s Cut Walkthrough! Walk right and talk to Prof Oubier, then go back and talk to Conchita. Try to talk to Oubier, then take the Jaguar stone. Use the boat hook to take the bottle floating in the water. 2. Open the writing bureau, and get the tequila. Head back into the police station and through to the cells out the back. Talk to him and he’ll agree to take your friend to visit the ruins. 9. There are hornets inside! Use a barrel, then use a second one to knock Pablo into the water. Talk to Nico, and ask her to help. Broken Sword is a series of adventure games.The first game in the series, Broken Sword: The Shadow of the Templars, was released and developed in 1996 by British developer Revolution Software.Its sequel, Broken Sword II: The Smoking Mirror, was released a year later, and was followed by Broken Sword: The Sleeping Dragon in 2003, Broken Sword: The Angel of Death in 2006, and Broken Sword … Show the torch to Titopoco, then you will throw it on the fuel. 3. Finally, press the red button. 2. Use the cylinder to collect some fuel, then use this on the fuel cap of the machine to the right. BROKEN SWORD 2.5. Then, when the dog is on the platform, use the boat hook on the platform to pull it out from under the dog. Talk to Conchita. 1. Would love your thoughts, please comment. Pull the lever on the wall and you will fall. He’ll get all woozy. 1. 1. George wakes up alone near a treehouse. Go back up the ladder and take the inner tube. Walk left to the last door you see. Show this key to the attendant and he will phone the police. Give it to Bert. 8. Broken Sword 2 - the Smoking Mirror: Remastered Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités Statistiques Inside is a cylinder, but it’s too hot to touch with your bare hands. 3. 8. Try to open a crate, then take the label you see - it will lead you to Marseilles. When the guard has passed by, climb up the ladder. Talk to Rio and convince him to take you to Zombie Island in his boat. You’re now Nico again. 5. Then move the crate away from the elevator. 10. 1. Head right and take the path ahead that is now revealed. 2. Nico will board the train. You’ll stay they night and sneak back to the treehouse in the morning. 5. It turns out it was caused by a door opening. Source DRM … So you need to find another way out of the cell. Use the phone (you will dial the number from the note), then use the key on the left door and leave. 5. Use the seltzer bottle on the fire to put it out. 2. Open Nico’s handbag to get a hair clip. Look at the fishing net and use this on the rock outcrop to get up. Take it and look at it. Examine the fan next to the first window. 1. Talk to him and ask him about the key. Go and press that figure. From here take the upper left path, then the lower left, upper right, middle right and right again to reach a high cliff. Tap on the crate to the left of Nico and she’ll move to hide behind it. Find out everything he knows. As George, walk right a bit and talk to Oubier. There’s a hook on the wall that was holding the bookcase up. Go back up to the museum and tie the fish to the inner tube. Now use the metal bracket to cut your ropes and stand up. Ask about the cave. Easter Eggs by forgottenlance. See the rest of my Broken Sword 2 walkthrough here. Use the bookcase and you will see a block of wood holding it up - kick this to squash the spider. But it’s locked up. Now that the owner is distracted, you can explore the gallery. Use the bookcase and you will see a block of wood holding it up - kick this to squash the spider. You’re now back in the original room, but there’s a new door that’s open. It features the same storyline and locations, but an improved user interface and some graphical enhancements. Pick up the theolodite market from the ground. Look at the trapdoor beneath the guard house, then go back up the stairs. Get the dart from the floor and use it on the cabinet near the fire to pick the lock. Press the handle of the pallet carrier again to lower it. Pick up the burning torch and use it to light the torch on the wall. Use your dagger with the black cupboard below the map, then use the white card with the new crack. Open the writing desk and drink the tequila, then pick up the worm. Then go to the dial and turn it so the two symbols on that meet in the middle match those on the tile you want to push in. Take the torch from the ground and light the one on the wall. Their bandmate, Miguel, was arrested. You can try it but you can not go back through the barrier. Introduction ===== Welcome to my Broken Sword 1 FAQ/Walkthrough! He’ll pull the lever and the elevator will take you up to the pyramid platform. 9. Give these to Rio and he will give you a conch shell. 4. 1. Use the cylinder with the fuel line, then use the fuel line with the fuel cap (by the engine). This walkthrough is planned for a future date. It’s the spot you’re looking for! ‘Broken Sword 2 - the Smoking Mirror: Remastered’ is a stunning update to the million-selling original. Make sure you show him your pot and he’ll drop it. Go through. It sounds like the priest found Nico! 8. Use the key to unlock it and take out the dagger. Talk to the old ladies and listen to their story about Captain Ketch. Pick up the torch and show it to Titipoco. He’ll tell you that Nico was bitten by a snake. Examine the carvings. Use the hairclip on the coin slot and the coin will fall through the machine. Pyramid: Base: 1. 3. Watch the cutscene between Pablo, Raoul and the Presidente. Oubier should be gone by now, so Duane will tell you more if you talk to him. Look at the tiles to the right. Examine the pot to find a key. Broken Sword II: The Smoking Mirror is a point-and-click adventure video game originally released on Microsoft Windows and PlayStation in 1997. Attach the inner tube to the first flagpole, then climb down. Go inside the warehouse. Grab the creepers and throw the whole thing on the top of the needle. But the main thing is to talk to the fat guy drinking wine. Go downstairs and talk to Rio. Move the small crate, then the large one beneath it. 2. Use the bookcase and you will find a block of wood holding the bookcase. Look at the red bag you are carrying to find a hair clip. Grab the mop and use it to hold the door shut. Walk back out and talk to Nico. 2. Use the nearest crate to keep the elevator door open. 2. It doesn’t work. Throw the bun into the bush and the hornets will go after Bert, getting him to do his stunt. 7. 7. Then you’re Nico again, stuck in a strange room. Go back out through the trap door and use the dog biscuits on the platform near the dog. If your game has a glitch, you should report it to them. Place the cylinder in the seltzer bottle. Ask the attendant about the Jaguar stone again. Look in the first window to see Oubier killed by Karzac. It will get syrup all over his chin. 3. Go back outside and walk down the ladder. Talk to the Gendarme at the other table, and look at his flask. Put the Mayan stone in the empty biscuit box and hand it to the guard. Also, look at all the artwork if you’d like. It is the second installment in the Broken Sword series, and the first game in the series that does not follow the Knights Templar storyline. Kick it out from under to knock the bookcase over, squashing the spider. Plane Crash and Cliffs George. Press the red button inside the cupboard. Pick up the collar again and give it to Hubert. The cat will get up and start staring at it. Walk to the far right and see 4 large symbols beneath a head - you need to make these 4 symbols to exit the room. Along with an exclusive new interactive digital comic, from ‘Watchmen’ co-creator Dave Gibbons, the game boasts fully animated facial expressions, enhanced graphics throughout, high quality music as well as a context-sensitive hint system, and diary. Walk left and talk to the guards, then go back to the right. A bar of chocolate will fall into the vending slot. Hand the collar to Father Hubert and talk to him. Step onto the elevator and talk to Titipoco. Then talk to Pearl again. Learn as much as you can from him before he leaves. Look through the theolodite. Tap on the box that’s sticking out from the rest. Then examine the pillar. Take the penny from the coin reject slot. 5. The man who kidnapped Nico will come to the door. Walk left. Go back up the stairs. It’s a light switch. After he leaves, you see a cutscene of Nico. Ask him to light it. 2. Take a bun, pancakes and syrup. Walk up to the window of the security hut. Talk to Rio again and he’ll give you the fish he caught. Take the cylinder from the generator. Pick up the small statue on the ground. Go inside the police station to question Renaldo about Miguel. 12. There’s a seltzer bottle on the dresser but there’s no pressure. Return to the museum and give the plans to the old ladies. A Tribute to Revolution Software by MINDFACTORY . You’ll leave the fish for the cat. Back outside, talk to Nico about the chart, and you will enter the police station. 3. Use the manacles to slide down the cable to the left. You’ll now hide on top of it, out of sight. 6. Pull the ladder out from under Bronson to leave him hanging on the flagpole. 10. Ask Oubier about the Jaguar stone. 1. Start by climbing the ladder on the left. Lobineau will enter and show you a Mayan stone. 15. I found savegame file ,when i put it in document’s and settings and so on to folder nothing heapens i cannot find savegame in game .. You cant climb it. 3. At the end of it, the stunt man will take Haiku’s place. He tells you about the museum. There’s another exit in the upper right corner of the screen. Exit the cafe and go to the Gallery. Talk to the attendant. Find out as much as you can from him. 3. Head back down again and use the hook on the bottle in the water (which the guard threw away). Talk to Bronson and try to take the plans from the table. If you show them the small statue, they’ll be scared and refuse to talk to you anymore. Talk to Miguel and you will be trapped in a cell. Give them the dog biscuits and, believe it or not, the shaman liked them! Use the block of wood, which is located at the bottom-right corner of the book case. Talk to Raoul. 5. He’ll come out from hiding and show you that he’s manacled. Go back outside and down the ladder. 2. Steam Community Discussions Availability . Talk to the guard and get as much information from him as you can. Spin the large wheels until 2 shapes are adjacent that make up one of the figures you need. Try to open the door to the museum. They all fall. SPOILER ALERT! The barrel tips over, spilling water onto the Mayan stone. He’ll go to call the police. 6. Walkthrough Part #23 From: 123Pazu. Move the crate that’s on top of the other crate (it has a live animal inside it, apparently) over to the crate you just moved. There’s a lair with some animal inside it. 4. When the guard goes to investigate the open cupboard, quickly run down and close the cupboard. 4. Pick up the target he drops, then go to the beach and get the theodolite and the plans. Take it. Drag the dart to the keyhole to open it. 1. 7. While investigating a ruthless drug gang, journalist Nico Collard unexpectedly comes across an ancient artefact. Now you can use the phone to dial Lobineau. Kick open the door and walk into the hallway. ‘Broken Sword 2 - the Smoking Mirror: Remastered’ is a stunning update to the million-selling original. Talk to the general to get rid of him. George puts it out and the priest lowers the ladder and comes down. 1. Give him the feather pieces in exchange for the conch. He wants to tell you something. Talk to Conchita. Use Bronson's marker with your net, then pick up the creeper and use it with the net. Place the cross in the pen holder on the desk and you will identify Zombie Island. The Eyes of Ara: Epilogue Walkthrough Guide, The Office Quest: Chapter 4 Walkthrough Guide, Boo! Ask Titopoco to help you with the lever. 1. The game will tell you that you can’t because he’s still looking. He’ll take it to the shaman and the shaman will want to see you. Go back up the ladder before he comes out. 2. Then go back again to get to the first screen where you started. Go down the stairs and pick up the hook from the water. He’ll go along with it and send you in to wardrobe to get changed. When he has gone by again, quickly open the cupboard before climbing back up. Find out what he knows. You will then be allowed through to talk to the Shaman, who will give you a root. 8. Focus on one of the four tiles at a time. I also offer affordable testing and consulting for iOS developers. 3. I’m not the developer. Go behind the glass to the jail cells and talk to Miguel. Watch the ending. I wonder whether they come back together Hope answer will be in Broken Sword 3. Talk to Bert. He does it. Read the note to get a phone number. It’s a newspaper clipping. Keep asking him about the fish. Then tie one end of the rope to the statue and the other end to the pulley. She’s already feeling better. Talk to Hawks again and walk to the cave. Enter your email address to subscribe to this blog and receive notifications of new posts by email.
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