DI in is exactly the same, just the other direction. This results in fighters taking longer to reach their maximum jump height, but allows them to cover more horizontal distance before beginning to fall, and potentially allows aerials to hit which the user would have otherwise been to high up to connect with by the time the first hitbox comes out, similarly to instant double jumping. His counterattack allows the fighter to retaliate. Till then, this tier ranking will do. These cookies will be stored in your browser only with your consent. The control stick's vertical position is a value between 53-80 (53 is the minimum amount required for a jump and the stick can reach 127, though it is capped at 80). 1.5% (spiked ball), 1% (chain) (Whip Rush). Soras ground movement and speed is also decent, and his Keyblade lets him use ranged attacks in the form of spells. Sephiroth, from Final Fantasy VII, uses his iconic sword called Masamune, which is the longest blade in the game. However, he also has a pretty bad recovery. Lastly, we want to explain our difficulty ratings. You also have the option to opt-out of these cookies. Diddy Kong, Joker, Kazuya, Peach, Sheik, Steve, Cloud, Dark Samus/Samus, Lucina, Mr. Game & Watch, Ness, Yoshi. Ultimate is a crossover fighting video game for the Nintendo Switch.Players control one of over 80 characters drawn from Nintendo and third-party game franchises, and try to knock their opponents out of an arena. Do share your feedback with us. However, she does not consumes ink whenever she super jumps. Lucas' up smash can potentially K.O. Pyra and Mythra are two in one fighter who have the same standard attacks. . Since Corrin is a sword fighter, most of his attacks have disjointed hitboxes, giving the fighter more room to continue combo or evade. However, Mii Gunner does not have great close combat setups. As a result, launching him into the air is not that easy. Obviously, Luigi is far from being useless overall, and if the Green Missile is his rock bottom then the Super Jump Punch is definitely his redemption. According to the official Jigglypuff description on the Smash Bros. website Jigglypuff can jump 5 times in the air and can move faster in . Last edited on October 23, 2022, at 07:47, https://www.ssbwiki.com/index.php?title=Jump&oldid=1735824, the top and left buttons on single Joy-Con (left), However, for multiple aerial jumps, the game encodes jump. Anyone who is close to Lucas for a few seconds is going to get hit and they will feel it. Softhopping is a technique introduced in Brawl in which a character can perform their grounded full hop within a few frames of running off any platform's edges. He also has two long projectiles, which becomes effective to carry out attacks from a decent range. 3. Just take a look at a tournament from locals to majors and youll see a large amount of representation of Palutenas, R.O.B.s, Roys, and Wolfs. A jump depends on 3 values: the control stick's vertical position (s), stick multiply (m), and stick add (a). For a sword fighter, Ike is a high damage heavyweight player in the B-rank Smash tier list. Some of this data is 1.0.8/1.0.9, and some is 1.1.0. Due to his high weight, he is not easy to launch in the air for aerial combos. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. Blizzaga: 2.4%/3.6% (particle), 1.8% (melee). Meta Knight has got excellent combos and multi-hit attacks. He is also very high in weight which increases his chance of survivability a tad bit better than other lightweight fighters in our D-ranking fighters in our Smash Ultimate tier list. Moreover, he has the best aerial recovery, giving him a more significant advantage to come back. The numbers in the top left corne. Other than that, Wolfs air game is by far the best in Super Smash Bros Ultimate. Lower body exercises 6. Most of his attacks have a minimal startup or end lag. For cardio workouts, you could aim for 2-3 sessions per week lasting 20-30 minutes. However, they have two or more flaws attached to their playstyle, which weighs down the overall potential and performance of the fighters. However, she has only a limited number of combos that are effective against a mid to high-weight opponent. Most of his attacks have a minimal startup or end lag. If the control stick or jump button is released during this time, then the character short hops. She can mix up her combos and have multiple KO setups. Moreover, his combos are given an advantage by Arsene, which effectively increases Jokers overall damage. Here are five essential tips for playing like a pro in Super Smash Bros. This tier has a mix of characters that are on the rise but still a bit unproven, characters that used to be in A-tier (or higher) but have been falling out of favor, and characters that have shown flashes of brilliance but just dont have the resume yet. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. He is a heavy fighter in the game, and has the longest grab. Because of the fast frame data associated with Mario, most of his moves end quickly and are also fast enough while startup. For this reason alone, he is an excellent pick when it comes to zoning opponents. That is why the tier ranking weve put up is entirely based on our taste and experience and is not up for discussion or criticism. Kazuya has a lot of moves and good combat power. Jumping is an action that moves a character from the ground into midair. Moreover, his projectiles are powerful enough to pressure an opponent into getting close. A jump is an action that moves a character from the ground into the air. This website uses cookies to improve your experience. Other than that, Pikachu has got fast ground speed, and his thunder jolt projectile is a pretty useful attack. If youre purely a Wifi warrior, due note that characters like Zelda, Ganondorf, KK Rool, and Little Mac are noticeably buffed. We'll assume you're ok with this, but you can opt-out if you wish. Using the backward aerial, teleport, and Shadow Ball, the fighter can achieve a good recovery and is difficult to counter. Smash Bros. is all about celebrating gaming's past, after all. Donkey Kong's variety in moves helps him to deal with opponents of all kinds. Lucas is not only an agile fighter but also deals heavy damage on an opponent. Theyre the characters that will have a specific Reddit thread for making a good run or upset (which may be appealing for some of you looking for an off-meta main to dedicate yourself to). Hard characters have an additional level of complication that youll need to figure out for you to succeed with them. They have a decent zoning capability to apply pressure on an opponent. Ultimate players from 11 regions but the most used and most successful fighters on the large roster. Thanks! By the end of 2022, Kazuya has joined the S-tier cast being one of the best one-touch characters with a ton of comeback/robbery potential. Sheik has a variety of combos and good agility in Super Smash Bros Ultimate. Not only can he execute decent combos on the ground, but he can also do the same in the air. The PS3 and Wii U versions of the game were released . As a DLC fighter, Byleth fighters have got strong offensive and defensive game. Lucas' most powerful move is arguably the most powerful up smash in the game. As we mentioned earlier, many of these A-tier characters can definitely make a case for being top-tier. Here are our rankings for the best Smash Ultimate characters: Here is an infographic version if youd prefer to see character icons rather than a text list: Something we always want to stress with our tier lists is that in the vast majority of cases, the player will matter more than the character. Ice Climbers use their equipment for offensive and recovery measures. , How could we improve this post? Other than that, Wario has excellent air acceleration and a good movement speed. Even though he has got a high number of jumps, the overall height is not up to the mark. Others from this batch, like Peach, Sheik, and Pac-Man, are more rare but show strong results from the few specialists that do pilot them. 3%, 3%, 2%, 9%, 3%, 3%, 4%, 1.5%, 1.5%, 5%, 12%. Dracula is without a doubt one of the most iconic final bosses in gaming, so it's great to see Smash Ultimate pay its respects. Also, the Pokemon change can be made while mid-air, making the overall combat of the fighter highly dynamic in nature. By using his Rocketbarrel Boost, the fighter can recover by projecting himself in a particular trajectory. His combos are good for close combat; however, Hocus Pocus and Metal Slash attacks sometimes depend on the situation. In Ultimate, a character will emit a subtle wispy trail if they have no extra jumps available. The first and most common type is the full hop, which involves the player holding the jump command so the fighter can jump to maximum height. Palutenia is an excellent fighter for a zoning playstyle. The second way is to press up on the control stick/D-pad. Mastering low-ranked Smash Ultimate heroes are definitely not worth the output performance; therefore, choose wisely. Weve got you covered. Link uses a variety of close combat to range-based attacks, making him a versatile fighter in our A-rank Smash tier list. Please Help us. He also has a tether grab; however, it can latch onto the ledges. The best part about the fighter is that his grab attack can KO an opponent at low percentages. To catch enemies off-balance, Donkey Kong hits the ground repeatedly, causing a small tremor in the surrounding area. Brawl added a jumping mechanic known as footstools. A good number of his attacks launch the opponent into the air, giving the fighter more opportunities for the aerial game. Robin is an excellent choice for a ranged damage dealer playstyle. Jul 30, 2015. This page was last edited on October 23, 2022, at 07:47. The potential benefits of performing the technique depends on the fighter, as prior to Ultimate the duration of jump squats vary depending on the fighter. The Super Smash Bros. world is still reeling from the addition of Tekken's Kazuya Mishima to the roster. Kirbys Sing and Rest are two effective means to KO an opponent if the fighter has a high percentage. He also has good combo variety, and if they are used right, it can confuse an opponent. Lucinas Dancing Blade move offers a great source of damage dealing and combo starter. Copyright 2016-2023 All rights reserved by Gamers Net, Inc. Mobalytics isnt endorsed by Riot Games and doesnt reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. Since he is a heavyweight fighter, launching and doing KO on him will not be easy. With over 80 total fighters from every Nintendo franchise you can think of, tons of stages and game modes to choose from, online and local play, and continual updates, it will likely remain the definitive edition of Smash Bros. for years to come. Sheik even has an excellent jump height. As such, he has limitless return potential and can make it back from almost anywhere on stage. That being said, these characters are very, very good and are still among the best in terms of matchup spreads, kit strength, and consistent representation at the highest levels. Ridley is a large-sized lightweight fighter. One of the few good things about King K. Rool is that, like Bowser, he too has the highest weight in Super Smash Bros Ultimate. Mega Man in Super Smash Bros Ultimate relies heavily on projectile-based attacks. Not only is he a great brawler in the game, but he also has a decent grab range. These characters have very simple kits and are super beginner-friendly in terms of skill floor entry. He is an excellent close combat fighter. When it comes to ranking Super Smash Bros Ultimate fighters, we understand that everyones viewpoint differs. Most of his fighting style involves basic moves to advanced combos on the ground and aerial attacks; he also has good tilt attacks, ground, and aerials. Smash World Tour 2021 Championship (Ultimate) $75,000.00. Ness is an excellent pick for the players who want to pressure opponents consistently. Yoshis fighting style revolves around landing combo attacks on the opponent. Cloud is amazing in close combat. When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under . Be sure to check back, especially around new patches, for updated rankings for the best Smash Bros Ultimate characters. Moreover, Palutenia has also got fast aerial attacks with less landing lag, giving her more time to get out of invulnerable spots. Ultimate is a loving tribute to Nintendo and gaming history. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. Also, Terry has good survivability because of his high weight. His Spin Charge and Spin Dash are the best special moves most players use while zoning opponents. Pikachu is another excellent fighter in the game. In an awesome cinematic, the opponent is launched onto Samus's Gunship, Ridley unleashes a Plasma Attack on the ship, and it explodes. July 8, 2021 8:00 AM. His down aerial does a Meteor Smash attack on an enemy. Smash Bros Ultimate ModsPichu - A de-cloned Pichu, returning from Smash Bros. Geno - A fan favorite from Super Mario RPG makes his Smash Bros. Forcing the user to perform a full hop when performing the technique also removes the risk of accidentally performing a short hop, guaranteeing the full damage output of aerials rather than the reduced 0.85 damage from short hops. Ultimate, and he brings a solid Final Smash with him. Ultimate. Use Side + B for this essentially useless move. He has got above-average agility which is decent for a melee combat-focused fighter. Unfortunately, despite the advantages, the fighters lightweight and size weigh him down; his hitbox is big and can be launched easily due to low weight. Moreover, when it comes to pressuring an enemy, Chroms aerial attacks are the go-to movesets. Let's see how a crazy setup can lead to Kirby covering the height of Final Destination over 20 times with his jumps in Super Smash Bros. Ultimate.1080p 60fps. Due to his long arms, the fighter has a good range of attacks. Other than that, Greninja has also got great edge-guarding. He is great at putting pressure on an enemy to get close. Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts! During each duel, you have to jump forwards and backwards to dodge . Hero has an excellent vertical recovery while he is at full charge. On the other hand, Mythra is an agile fighter with versatile combo moves to confuse opponents. Ultimate. His down aerial can meteor smash an opponent, essentially knocking them back. Pikachu is not easy to hit. Some significant buffs have greatly improved their potential in Smash Ultimate. Fans of Super Smash Bros. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. The first way is by pressing the jump button. Rosalina & Luma are large, lightweight, and agile fighters in Super Smash Bros Ultimate. Every character has at least one double jump in the Smash Bros. series, regardless of whether such an ability exists in their original series, while some . However, Min Min does not have a decent range at this attack type. Smash Ultimate Summit 3 (Singles) $156,904.16. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump. Download Flying Elephant Robot Transform: Flying Robot War mod app for windows PC Laptop / Desktop or Mac Laptop [2023]In the 21st century where US police robot and US army robot are not adequate for battling against transform robot wars enemies. However, managing both fighters on the fly requires skill and control, which can sometimes become frustrating. Sora is a great addition as the last DLC character in the SSBU tier list. You can then jump while in midair by tapping up or tapping or again.". In a game where the entire objective is to avoid going off screen, having an extra jump is obviously pretty overpowered. Ken is an excellent close combat fighter in Super Smash Bros Ultimate. Duck Hunts trick shot attack is excellent for setting traps and is also a projectile-based attack. Stay in the center. Ultimate (SSBU) with us!. If youre a brand-new player, try these out. These cookies do not store any personal information. Conversely, Dark Pits arrows also has some kill power behind it, and provide good stage control. For the most part, theyll have matchup charts that are very skewed against them and will likely get most of their wins due to a lack of matchup knowledge rather than the strength of their kit. Other than that, her Dolphin Slash acts as an out of shield option, which is also great to surprise the enemy. His blasters are one of the many reasons he is an ideal pick in the game. After Steve, hes the most requested banned character. 3DS FC. The lag on shuriken makes it predictable and easy to perfect shield, the reward is not high unless fully charged, and shadow sneak is far too laggy . With the Ultimate grind harder than ever, competitors are looking for every way to improve their gameplay. With Kazuya and patch 12.0 dropping, we've seen yet another character in the Super Smash Bros . So having a tall full hop means having a tall short hop. His Special and Smash attacks are powerful and can KO an opponent during the mid-game if used properly. Ultimate, but the easiest way to earn them is by simply playing through the World of Light mode. Sora is positioned as somewhat of a zoner with strong anti-air capabilities. Bowser Jr, Corinn, Incineroar, Toon Link, Richter/Simon, Wii Fit Trainer, Villager, Dark Pit/Pit, Jiggly Puff, Mii Gunner, Mewtwo, Ike, Ridley, Donkey Kong, Dr. Mario, Ganondor, King K. Rool, Kirby, Little Mac, Mii Sword, Multiversus Tier List Best Characters in Multiversus Season 1, League of Legends Tier List Patch 13.4. He has a rapid-firing blaster to deal ranged damage on an opponent, making him a great fighter at close combat and at range as well. Fast Final Smash Meter - Increases FS meter charging speed. She has a good ground and aerial game, and her grab attack has got a high range. A gamer since birth (Dad was a hardcore 80's arcade-goer). If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the Control Stick). 8. The most significant advantage Mr. Game & Watch in Super Smash Bros Ultimate has is that he has the lowest crouch in the game, allowing the fighter to dodge most of the incoming attacks. Similar to the character specialists we mentioned in C-tier, we do want to shout out the likes of Kirbykid (KK Rool), Peanut (Little Mac), and Brood (Pirahna Plant) for the high-quality performances they manage to pull out with their limited kits. Replacing trophies and stickers with spirits was quite a controversial move, particularly as they no longer come with a little flavor text describing the character they represent. Like Ryu, Wii Fit Trainer also has decent agility and minimal lag while executing attacks. Ready to be the next CHAMPION? Another addition weve made for 2023 is bringing Diddy Kong up to S-tier. Piranha Plant is a decent fighter in Super Smash Bros Ultimate. If youre a veteran, these wont offer that much value to you. Super Smash Bros. On the bright side, his K.O punches can not be shielded and hit an opponent hard. Due to his high weight, he is not easy to launch in the air for aerial combos. Have you ever played robot transforming games where you have to perform real robot transforming robot games . In the 2.0.0 update for Smash Ultimate, learning how to short hop was made even easier. Since R.O.B has a very high weight by design in the game, giving the robot extra recovery makes it a great fighter in the game. Discover the ultimate guide to home workout routines with expert tips. The biggest, most definitive Smash yet. Joker is by far the best character in Super Smash Bros Ultimate. Average characters are still quite easy to pick up but will tend to be more unconventional with some of their moves. Peach (Daisy), Zero Suit Samus, Palutenia, Pikachu, Joker, Pokmon Trainer, Pyra & Mythra, Snake, Mario, Wolf, Wario, Shulk, R.O.B, Lucina, Mr. Game & Watch, Pac-Man, Roy, Sephiroth, Min Min, Young Link, Inkling, Chrom, Fox, Sonic, Olimar, Greninja, Ness, Cloud, Diddy Kong, Captain Falcon, Yoshi, Mega Man, Steve, Terry, Link, Ken, Pichu, Sora, Ike, Falco, Bowser, Samus (Dark Samus), Sheik, Wii Fit Trainer, Ryu, Hero, Kazuya, Luigi, Byleth, Marth, Toon Link, Mii Brawler, Rosalina & Luma, Duck Hunt, Bayonetta, Banjo & Kazooie, Corrin, Lucas, Zelda, Villager, Robin, Mewtwo, Meta Knight, Ice Climbers, Mii Gunner, Piranha Plant, Mii Swordfighter, Ridley, Simon (Richter), Bowser Jr, Jigglypuff, Kirby, Donkey Kong, King K. Rool, Ganondorf, Incineroar, Isabelle, King Dedede, Lucario, Little Mac, Dr. Mario, Wo Long: Fallen Dynasty Review Parrying China, Kerbal Space Program 2 Review Failure To Launch, Best KovaaKs Aim Training Routine For Valorant, TFT Meta Comps Tier List: Best & Worst Comps, Guilty Gear Strive Tier List [Update 1.17], World Flipper Tier List: All Characters Ranked [2023], Kings Raid Tier List: Ranking All Heroes [2023], ARAM Tier List: Full Ranking [March. He/she also has a good grab range. The below values apply only to regular brawls; in The Subspace Emissary, all characters jump two frames faster. Mario jumping in Super Smash Bros. Melee. His Heavy Shoryuken is an excellent kill option while fighting in a one-versus-one scenario. In Brawl and Smash 4, aside from removing the additional lag from a jump squat, softhops have no special properties when compared to full hops, however they allow the player to initiate the jump from slightly beyond the platform. The Wario Waft is an extraordinary KO move of Wario that makes him an overpowered fighter in certain situations. One of these is the walk jump, which involves jumping while walking or dashing. Moreover, he has multiple recovery methods to get back to the stage. Steve is a DLC fighter in Super Smash Bros Ultimate. Super Smash Bros. We will update the SSBU tier list as soon as new fighters join the roster and we get hands-on experience. Other than that, Dr. Mario, like Ganondorf, is also weighed down by the worst recovery system in the game. Like Kirby, Jigglypuff is also another lightweight fighter who is easy to KO. The robot also comes with two projectile-based attacks that are an excellent choice for zoning playstyle. The most significant attribute about this fighter is that his hitbox is considerably small compared to other fighters falling in the same category. No one else can play him like Tween but hes still very well positioned in the meta. However, Kazuyas attacks mostly have less range. Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).