3 Brushfire Elemental. The deck is super fun and does some of the most spectacular things possible in Standard, so I think the answer is yes. The most important thing this deck needs to improve is surviving long enough against Mono-White to get a board going without relying solely Doomskar. This makes having cheap creatures on the battlefield to mutate onto essential to our deck's success. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network, TCGplayer.com, CardKingdom.com, CardConduit.com, Cardhoarder.com, MTGOTraders.com. Not approved/endorsed by Wizards. 4 Skyclave Geopede. It is in virtually none of the top competitive tournament decks, so it could be that it is only overpowered in best-of-one because thats where most of the player base lies in MTG Arena. Covering The Best In Video Games, Esports, Movies and Geek Culture It doesn't combo. The learn cards are indeed slow and are the first to cut to speed up the deck. Bant scute swarm? Its also great for the copies of the other mutated creatures youre making. 1.44-2.08. Has anyone honestly seen an application of Helm of the Host that isnt horribly broken? All rights reserved. Cultivate: I could easily see playing four of these in the spot of Yasharn, Implacable Earth and some other card. DL_Ojutai . $1.96. I tried using Black instead of White for a while for things like Binding of The Old Gods and sac package stuff but Felidar Retreat just seems too good to pass up when building around Scute Swarm/lands. Dude I just played had 3 Innkeepers and a Scute, couldn't even destroy enough of his cards with spells to stop him. Otherwise I always get the immediate threat or Lurrus. 27 10 1 22. What this beast does that other cards dont is that it give us constant Landfall trigger fuel. So why would I cut it? Share. In general, the deck felt solid. Of course, for our plan to work, we need a critical mass of mutate creatures so that we can keep adding to our mutate pile to tutor up more lands with Migratory Greathorn and put more permanents into play with Auspicious Starrix. NM-Mint, English, limit 8. For a good backup plan, Scute Swarm is a great standalone threat that also has insane synergy with Mutate creatures (Scute Swarm tokens will copy all attributes of the original, including any mutations on it!) I haven't played too much Standard 2022 so I don't know how good the learn cards are but that's where I would look for cuts (the divides look bad to me since they just stall and don't really answer anything). Parcelbeast grants a tap ability that allows you to each play the top card of your library if its a land or draw it if its not. Youre playing Simic, so counterspell shenanigans can very easily be on the menu. It's convoluted, but I still find it very clever: . More counterspells or Sorcerous Spyglass could help to buy us the extra turn we need to close out the game without getting our board exiled by the eight-mana planeswalker. MTG Arena Zone is supported by its audience. Ugin is a fantastic top end to many Standard decks that can end the game on his own. So, I could tap my lands to float mana, then use Rootgraizer to bounce a basic back, replay it and then tap it for my fourth mana. (Plus, we do have some instants and sorceries after sideboarding.) Let us know on Discord, Twitter, or in the comments below. One of the biggest combos in the deck isn't a wincon or a repeatable combo. 2023 Magic Find, Inc. All rights reserved. This allows the number of Scute Swarms we have on the battlefield to grow exponentially, from one copy to two, then four, eight, 16, 32, 64, and eventually hundreds (or even thousands), with each land that enters the battlefield. What crazy things can Scute Swarm do in Zendikar Rising Standard backed by a pile of mutate creatures? Bubble Snare is a solid removal spell in some matchups but lines up poorly with creatures like Lotus Cobra and Omnath, Locus of Creation that can generate a lot of value even while tapped down. At the end of it all, I am very pleased to finally see mutate get a bit of limelight again and hope that this will hold me over until we go back to Ikoria. 2022 Wizards. Join Crim (TheAsianAvenger), Seth (SaffronOlive) and Richard (BlackTuna) as they discuss the weekly news and answer user submitted questions. Its ability to give additional value to any targeted spell is amazing and opens up a lot of possibilities. This means that every time you mutate a creature onto another one, you create a token of that new creature. Do you have another theme that you think suits Ivy better? . Parcelbeast. At MTGGoldfish, we value your privacy. Maybe I cut Divide for Lotus Cobra. This site 2023 TappedOut.net, LLC Equipping this on Ivy is a great way to get more of it, but if you also want to copy some of your other abominations of nature, this is a nice way to do it. Card tooltips provided by deckbox.org. Let's get to the video and find out; then, we'll talk more about the deck! By the time you're ready to pump out tokens they tend to be flying over you for lethal. Man, I'm old. Possibly Migratory Greathorn but I have really enjoyed it so far. I removed Vivien because there were already eight 4-drops. Use whatever removal you must keep Lovestruck Beast and Kazandu Mammoth off the field. Articles and comments are user-submitted and do not represent official endorsements of this site. The additional creatures (if you targeted any), Errant, and Ivy phase out, and then all other nonland permanents are returned to their owners hands. Press J to jump to the feed. And again. With the amount of ramp and repeatable land tutoring, you could switch out the fetch lands. Yeah, they can have insane starts and curve out in our face. Ugin, the Spirit Dragon: I have took him in and out of the deck multiple times because sometimes it just feels like you have ramped into nothing. Press question mark to learn the rest of the keyboard shortcuts. Switching all of those to basic lands would give more fodder for the Scute Swarm and bring the land down to somewhere between $50-$100. Everyone Plays Poison | Commander Clash S14 E5, Much Abrew: Mono-Red Proliferate Superfriends (Standard), Budget Commander: Minn, Wily Illusionist | Killing Them With Card Draw | $34, March of the Machine Spoilers February 19 | Jin-Gitaxias, Chandra, Thalia and Gitrog, Against the Odds: Monument to Perfection (Standard), Budget Magic: Mono-Red Solphim Burn (Standard). (I put in a mix of Ketria Triome and Zagoth Triome, but use whatever you happen to have in your collection. Aqueous Form | Illustration by Slawomir Maniak, ArchipelagoreAuspicious StarrixDreamtail HeronErrant, Street ArtistEssence SymbioteGemrazerGladecover ScoutMigratory GreathornParcelbeastPollywog SymbiotePouncing ShoresharkSawtusk DemolisherScute SwarmSea-Dasher OctopusSlippery BogleSouvenir SnatcherStormchaser DrakeTemur SabertoothTopiary StomperTrumpeting GnarrWilson, Refined Grizzly, Decisive DenialDouble MajorHunters InsightShadow RiftSimic CharmSlip Out the BackSnakeskin VeilTamiyos Safekeeping, Croaking CounterpartCultivateExploreFarseekFlood of TearsIrenicuss Vile DuplicationKodemas ReachNatures LoreQuasiduplicateRampant GrowthRite of ReplicationSkyshroud ClaimSlip Through SpaceThree VisitsTriumph of the Hordes, Ancestral MaskAqueous FormBear UmbraKeen SenseRancorSeason of GrowthShielding PlaxSnake UmbraVesuvan Duplimancy, Arcane SignetCommanders SphereCrystal ShardFellwar StoneHelm of the HostKefnets MonumentLifecrafters BestiaryMirror BoxRhonass MonumentSimic LocketSimic SignetSol RingSwiftfoot BootsTalisman of CuriosityTwinning Staff, Alchemists RefugeBoseiju, Who EnduresBreeding PoolCastle GarenbrigCommand BeaconCommand TowerDreamroot CascadeExotic OrchardFlooded GroveForest x5Hinterland HarborIslandIsland x4Littjara MirrorlakeMisty RainforestOtawara, Soaring CityPrismatic VistaRejuvenating SpringsReliquary TowerRogues PassageSimic Growth ChamberVineglimmer SnarlYavimaya Coast. You watch the board as your opponents turns go by and let them think you have every answer in the book. If someone starts giving their commander targeted indestructible, for instance, you can get for Ivy too. Then, at the end step of the turn before your own, you cast Topiary Stomper, search for a land, and put it on the battlefield tapped, copying that mutated Scute Swarm. migratory greathorn scute swarm combo. Thanks to Scute Swarm's ability to grow exponentially, we can easily end up with hundreds or even thousands of massive mutated Auspicious Starrix Scute Swarms on the battlefield in one big turn, which we can then use to beat our opponent down. Lifecrafters Bestiary gives even more benefit from casting creatures in the form of drawing cards for cheap. It could be a great sideboard card against aggro. Near-Infinite landfall. Sawtusk Demolisher allows you to destroy a target noncreature permanent. Near-Infinite tapped creature tokens. Otherwise, we took down Clerics, Boros Cycling, and an aggressive Boros Warriors deck. The MTG Hero. But I think we have enough for those matchups. 94% of 7558 decks +93% synergy. If Lotus is able to survive a turn or two the mana acceleration it provides might be enough to reach critical mass before you can get run over. You may opt-out at any time. There are also weird interactions you can do. Now, we have a hybrid Scute Swarm / Migratory Greathorn. This is a very grindy deck that can just go off and win with a Scute Swarm and a Felidar Retreat as stated above and Oops its way into a win. One of the biggest downsides of playing a deck full of mutate creatures is that they are mostly overcosted if we have to cast them naturally. Once we get going, this often means that every time we mutate, we are putting several lands into play to trigger Scute Swarm's ability. This little guy is a weird card and its hard find a home for it other than this deck. Arena Standard - BROODMUTH SCUTE SWARM. It is a legendary 4-drop, thus drawing too many can be a death sentence. While I'm not sure it can be top tier thanks to the Ugin problem, it does seem good enough to rank up on the Arena ladder (especially against non-Ugin decks), and it's super fun to play, doing some truly spectacular things thanks to Scute Swarm! All in all, we finished 3-2 with Scute-tate, losing to a UB Rogue-ish Flash deck that seemed like a really tough matchup, thanks to our opponent's endless counters and removal, and to Four-Color Omnath, in a match where we took game one and then lost games two and three after going off the turn before our opponent would die thanks to Ugin janking us out. This allows the deck to essentially go off with only 2 cards and consistent land drops. Heliods Intervention can be used in the late game to clean up the board when we have fallen behind. This matchup is grindy, but another matchup that is even. Four-player Commander battles featuring a new theme every week. Vivien, Champion of the Wilds takes this already out of control deck and adds another painful wrinkle for your opponents: it allows you to cast creature spells as though they had flash. If they just have all the outs, then they just have all the outs. This means that rather than making 1/1 Scute Swarm s, we get an ever-increasing number of 3/4 Migratory Greathorn s or even 6/6 Auspicious Starrix s if we managed to add them to the mutate pile. This deck also plays a few cards that would just never see play unless it was a draft deck such as Murasa Rootgrazer. Scute Swarm makes 1/1 green Insect tokens when a land enters the battlefield. As a secondary measure, Ive also included Triumph of the Hordes so that all you will need to do is sneak through a 10/10 with infect or throw the big buys over the wall to hit your opponents with enough to end it. Kefnets Monument makes your blue creature spells 1 cheaper. Let's say we mutate a Migratory Greathorn on our Scute Swarm. If you target your commander with something, you can create a token of Ivy too since the tokens arent legendary. The important thing is that they tap for blue and green; the third color of mana isn't relevant.) Until next time, Hero out! 23 24. Play scute swarm Mutate migratory greathorn onto scute swarm Continue to mutate it and search out lands till you can send in a stamped to swing; Deck. Heres also where you can make cuts. Scute Swarm is one of those cards where if it comes down and the opponent does not have an answer, it will run away with the game. There are some others that have very specific purposes. Baneslayer Angel: This was originally a 4-of in NOONs list. Or turn 6 scute, land, mutate migratory greathorn. In fact, the only deck I had ever seen it in was in the Simic Mutate decks, and they have never really been a consistent top contender. 20835 balmain Budget Magic: $96 (39 tix) Modern Pan-Meria, Budget Magic: $98 (30 tix) Modern Little Kid GW, Budget Magic: $98 (32 tix) Modern Fruity Pebbles, Budget Magic: $67 (44 tix) Standard Inspiring U-Drazi, Budget Magic: $96 (40 tix) WB Aristocrats (Modern), Budget Magic: $77 (46 tix) 42-Land Swan Hunt (Modern), Budget Magic: $88 (50 tix) Mono-Green Devotion (Modern), Budget Magic: $93 (20 tix) Mono-White Humans (Modern), Budget Magic: $53 (11 tix) Sram Aid (Standard), Budget Magic: $89 (35 tix) Marvelous Paradox (Standard), Budget Magic: $76 (15 tix) Mono-White Servos (Standard), Budget Magic: $98 (38 tix) Infinite Bantharmonicon (Standard), Budget Magic: $55 (18 tix) Standard Paradox Engine, Budget Magic: $93 (30 tix) Modern Rakdos Aggro, Budget Magic: $95 (30 tix) Modern Mono-Blue Colossus, Budget Magic: $83 (40 tix) Modern Mono-Black 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I think the Lurrus Rogues is harder than the bigger Rogues match. As far as changes to make to the budget build of the deck, I'm pretty happy with the main deck. Enjoy our content? I am sure there are a couple homebrew decks that its secondary ability would be good against. Its a 2/2 for two mana and is the epitome of a hate bear. 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tix) UW Naban (Modern), Budget Magic: $98 (27 tix) Obliterator Devotion (Modern), Budget Magic: $80 (25 tix) Haphazard Ramp (Standard), Budget Magic: $89 (30 tix) Mono-Blue Djinn (Modern), Budget Magic: $92 (33 tix) Mono-Blue Storm (Standard), Budget Magic: $96 (41 tix) UG Lands (Standard), Budget Magic: $98 (57 tix) Thunderous Wizards (Modern), Budget Magic: $98 (23 tix) Sultai Muldrotha (Standard), Budget Magic: $76 (41 tix) UR Auras (Standard), Budget Magic: $27 (38 tix) Flaming Wizard Burn (Standard), Budget Magic: $80 (35 tix) Saprolings (Standard), Budget Magic: $98 (49 tix) GW Interlude (Modern), Budget Magic: $88 (30 tix) Mono-White Leyline Tokens (Modern), Budget Magic: $99 (25 tix) Mardu Vampires (Modern), Budget Magic: $60 (20 tix) Wurm Revolt (Standard), Budget Magic: $100 (44 tix) GR HasteBraid (Modern), Budget Magic: $99 (26 tix) Teferi's Pool (Modern), Budget Magic: $78 (18 tix) Golden Journey (Standard), Budget Magic: $95 (36 tix) Cultivator Huatli Tokens (Standard), Budget Magic: $100 (60 tix) Mono-Green Land Destruction (Modern), Budget Magic: $64 (34 tix) Sunbird's Bounty (Standard), Budget Magic: $81 (51 tix) Mono-Black Panharmonicon (Standard), Budget Magic: $90 (53 tix) WB Aristocrats (Standard), Budget Magic: $53 (26 tix) RB Pirates (Standard), Budget Magic: $85 (35 tix) Mono-Red Hollow One (Modern), Budget Magic: $94 (48 tix) Abzan Rites (Modern), Budget Magic: $94 (49 tix) UW Monks (Modern), Budget Magic: $94 (24 tix) Wizard Devotion (Modern), Budget Magic: $99 (53 tix) Ponzamonicon (Modern), Budget Magic: $87 (36 tix) Mono-Green Monument (Standard), Budget Magic: $99 (18 tix) Martyr Proc (Modern), Budget Magic: $99 (31 tix) GB Leap Whip (Modern), Budget Magic: $94 (32 tix) UR Prowess (Modern), Budget Magic: $97 (28 tix) Grixis Amulet (Standard), Budget Magic: $92 (43 tix) Tempered Tokens (Modern), Budget Magic: $93 (20 tix) Mono-Black Monument (Standard), Budget Magic: $95 (15 tix) GW Cat Tribal (Standard), Budget Magic: $86 (52 tix) Revolt Treasure Ramp (Standard), Budget Magic: $100 (61 tix) Temur Miracle Grow (Standard), Budget Magic: $43 (25 tix) Favorable Pirates (Standard), Budget Magic: $87 (33 tix) Rogues (Modern), Budget Magic: $67 (15 tix) Wildfire (Modern), Budget Magic: $96 (31 tix) UG Emerge (Modern), Budget Magic: $81 (24 tix) Favorable Winds (Modern), Budget Magic: $70 (20 tix) Modern Monumental Quest, Budget Magic: $92 (21 tix) Vampires (Modern), Budget Magic: $91 (31 tix) Demon Fling Jund (Standard), Budget Magic: $83 (23 tix) CrocPatra (Standard), Budget Magic: $93 (32 tix) Madcap Gearhulk Reanimator (Standard), Budget Magic: $88 (74 tix) GG Panharmonicon (Standard), Hour of Devastation: Budget Magic Updates, Budget Magic: $99 (36 tix) Sunmare White (Standard), Budget Magic: $84 (50 tix) Mono-Black Vehicles (Modern), Budget Magic: $23 (11 tix) Mono-Blue Reservoir (Standard), Budget Magic: $76 (26 tix) Turbo Fog (Standard), Budget Magic: $98 (28 tix) Nevermore (Modern), Budget Magic: $98 (42 tix) Deep Bant (Standard), Budget Magic: $27 (2 tix) Two-Tix Red (Standard), Budget Magic: $58 (16 tix) Mono-U Bounce'n'Mill (Standard), Budget Magic: $98 (57 tix) Standard WB Aristocats, Budget Magic: $99 (57 tix) Esper Haven (Standard).