Revamped Community Day NPC schedules and Marlon's schedule. Removed the part of Krobus' introduction event where the viewport displayed sewer fog in the void, disorienting players. Fixed an issue where trees and debris could spawn behind Marnie's Shed on Grandpa's Farm. Added compatibility patches for the East Scarpe mod. https://twitter.com/FlashShifter. Fixed an issue where on rare occasions there were graphical glitches at the Pelican Town community garden. Players on the Android platform couldn't move in the farm cave and greenhouse. Altered the time Andy's farmhouse is open. Fixed an issue where Lance didn't attend the halloween festivals on even years when married to the player. Overhauled the following 21 vanilla interior maps: Marnie's ranch, Archaeology house, Blacksmith, Oasis, Mr. Qi's casino, Willy's house, Haley's house, Harvey's room, Hospital, Alex's house, Leah's house, Mayor's house, Carpenter's house, Pierre's General Store, Saloon, Trailer, Sebastian's room, Sam's house, Adventurer's Guild, Wizard's tower, and Wizard's basement. Players on phones, tablets, or weak computers should not install Grampleton Fields as it is not optimized. On Wednesday and Thursday after the shop closes, he will visit the community garden. The vanilla Marlon, Gunther, and Morris would sometimes show up at the cinema when players invited their SVE counterparts to the movies, causing a duplicate of themselves. This wiki is a read-only version of the Stardew Valley Wiki. Added a town shortcut near the IF2R shed. Not Necessary, but the mod is meaningless without it. Wizard's Tower will now properly display the update interior. Fixed an issue where locational dialogue prevented players from placing crab pots on the dock near Willy's house. Added more decorations to Andy's house, Susan's house, Haley's house, Jenkin's house, and Sebastian's room. Recolored the shalal shrub, ancient fern and rafflesia. Progress gated population 10 butterfish fish pond produce (pineapple). Note: Jas, Vincent, Krobus, the Dwarf, and the player's spouse will never make Delivery requests. (And of course all the mods required to run SVE). To complete an Item Delivery quest, the player must hand the item to the requestor. Fixed an issue where the Galdoran relationship icon wasn't correctly recolored. Fixed an issue where extra map layers disappeared in Pelican Town, Mountain, Backroads, and Grandpa's Farm at specific times. Fixed an issue where spouse areas for SVE characters appeared before the wedding day. Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box. Fixed various typos (mostly in Victor's events). Grammar and style checked location strings and spouse perfection dialogue. Players can now access Maru's outside door regardless of time of day when dating, engaged, or married. There were little "green pixels" to the right of the petbowl. -George, Evelyn, and Willy didn't show up at the Spirit's Eve festival. Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. Fixed an issue where some players got stuck in a tree during Claire's 12 heart event. Players can use the Reset Terrain Features mod to reflect this change on already existing saves. village. Fixed an issue where two meteorites sometimes stacked on top of each other on Grandpa's Farm. Water tiles were missing above the waterfall at ???. Fixed an issue where during Pierre's Tuesday schedule he would only hang out on a bridge for about 5 seconds before returning home. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. MinPDnim 1 yr. ago. Redesigned sections of the summit, railroad, mountain, and town. Olivia no longer tells the player they worked as an accountant. Adjusted Gunther's reward to players for donating 60 artifacts. Changed a "certain note" in Sophia's house to be more "rated PG". Fixed an issue where Claire's Joja shop wasn't accessible past 7:00pm. 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. Aurora Vineyard's refurbished decorative kegs are now fully covered in shadows for lighting consistency. Fixed a couple typos in some event dialogue. Susan now visits Robin's shop every Sunday morning before going to Pierre's. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1. Fixed an issue where the player clipped into lamp posts during Claire's 12 heart event on Joja variant maps. Added 14 heart events for Sophia, Olivia, and Victor. I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. Buffed dagger damage and critical hit rate. Swapped the Wizard's "angry" and "surprised" expression indexes for better compatibility with other Wizard mods. Hence, if the player starts a special order with a maximum timeframe of 7 days on Wednesday, the time given for completion will only be 5 days. Adjusted a cherry blossom tree at Blue Moon Vineyard which slightly obscured the dirt path. Removed the event script in the optional download file (I no longer have the time to update this word document). (Framework Mod) Allows new audio to be added to the game. Added a new soundtrack: "Camilla's Tower". They can be toggled off with a new configuration called "Remove_Minecart_System". Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. Fixed an exploit where selling Joja Berry Machines netted massive profits. Changed the wording on some locational messages. 09-16-2020: Fixed a bug where Axel's shops didn't properly patch. Added back Dynamic Tokens to IF2R. Players must type world_bushreset in their SMAPI console for this change to take effect. I haven't had the chance to play recently so I haven't tried Lance with the new update, but I have multiple SV spouses. 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Fixed an issue where the hardwood fence replacement wouldn't choose the correct recolor. Removed Grampleton Fields from the downloads. ?, ?? 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. Balanced artifact spawn rates on custom maps. I forgot to put the event triggers back!). Quest Items are items that do not have any use outside of their intended quests, aside from occasional easter eggs. Re-enabled crop growth cycles for crops in Pelican Town. This area might cause lag and long game startup. Fixed an issue where players could begin Andy's special order if his house wasn't yet refurbished. Added Winter Star festival dialogue for Morris. This page was last edited on 1 March 2023, at 16:25. Added a new farm map called "Grandpa's Farm", which replaces the standard layout. Decreased Haste Elixir cost (7000g > 6000g) and increased buff duration (3 min > 4 min). SVE's second NPC farmer, Susan, has been added! Formatting on many messages have been fixed/adjusted to look more presentable. Fixed a glitched water tile at Blue Moon Vineyard. Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g). Players can purchase them from Marlon and Gus after reaching enough friendship. Fixed an issue where Alesia had multiple character sprites in the Adventurer Guild. Most of these messages are present in the Jenkins' Residence. Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. Increased puppyfish spawn rate (5% > 15%). Made Highland Mushroom mobs blue during the winter season instead of grey. Players can install Reset Terrain Features to reset bush locations. Dusty will now bark at the player when petting him (Dusty deserves all the pets). EDIT: Hot fixed a hard crash when players got close to the Joja mart. The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder. Players no longer receive the rusty key from Gunther. Removed the question fork in Victor's 10 heart event. Fixed an issue where on rare occassion, several SVE NPCs would display sleep frames after movements. Fixed a tile on IF2R that would prevent players tilling it in. Added beach portraits and sprites for Claire. Community Founders: Write a good and paragraph-length description for your welcome section about your topic. Players are no longer placed in the crossroad when entering from the south. It can be found on the descriptions page. New special orders become available on Monday. Added compatibility for the official Stardew Valley 1.5 update. Fixed an issue where forage spawned in an out of bound area on IF2R. Fixed an issue where extra layers in Pelican Town and Grandpa's Farm weren't correctly drawn with time change patches. Nerfed Radioactive Bass fish pond produce. I want to experiment with tropical cooking, but it's hard to find any ingredients. Players will need to explore to find it! Those mods are the ones that come packaged within SDV Expanded. Stardew Valley Expanded (SVE)FlashShifterStardew ValleyMod SVEImmersive Farm 2 https://stardew-valley-expanded.fandom.com/wiki/Stardew_Valley_Expanded_Wiki All SVE folders must be removed from the mods directory. Only effective on a new save file or if players reset bush locations on the farm. Fixed a bug where Morris hid behind the abandoned Joja Mart/??? Fixed an issue where some of the new crop tilesheets weren't correctly centered. Simply having the item in inventory when talking to them will not complete the quest. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items. Fixed an issue where players weren't warped correctly when entering the greenhouse. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area. Examples being Grandpa's Shed and Enchanted Grove unlocks. Now players can immeditately jump into multiplayer with their friends without having to build cabins via Robin first. A, There's an old mine shaft in the mountains north of town. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. Increased the sell price of the 'quality' and 'iridium' sprinklers in Sophia's ledger. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Players can now walk around the building and hug the river bank. 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. Adjusted sword damage. Other locations are updated as players complete major storyline quests and naturally play. It's recommended players clear all placed objects (kegs, barrels, etc.) This allowed players to start the Grandpa's Shed questline on day 1, which was not an intended feature. Added new forage areas and types to several maps. Fixed an issue where Victor got glitched during his Joja takeover schedule. Added map patching. This adds context for the players unaware of the 'Rusty Key' change in SVE. Replaced all SVE map images on the descriptions page - they now show vanilla colors. Fixed an issue where there were several unpassable grass tiles at Morris' property. Note that completing Special Order quests (both from Mr. Qi and in Pelican Town) count towards the required "Help Wanted" quests. Added a beach shortcut to Grampleton Fields. 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. Fixed an issue where forage could spawn in out of bound areas at Cindersap Forest. Some of Clint's festival dialogue now changes after players have seen a certain character event. There is no penalty for accepting a quest and then not completing it. Fixed an issue where Linus extended a void viewport during Victor's 3 heart event. You found a strange looking key in the bottom of the mines. Fixed an issue where players could get to the railroad from Grampleton Fields before summer 3 year 1. Harvey's "afraid" 10 heart event fork froze the game. SVE's first NPC farmer! Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. Complete "The Mysterious Qi" second quest, "Give the sand dragon his final meal." She'll spend less time in front of her oven, which was triggering the same dialogue over and over. If you're going to keep mining you should build a furnace. The Wizard will now let players know how many warps they can summon in their nexus when spoken to after the Enchanted Grove questline is started. Fixed an issue where Sophia and Claire's 12 heart part 1 events had incorrect viewports and positions on Grandpa's Farm. Added spouse animations for SVE characters on the players farm. If players have glitched objects/debris where the shed is placed, they must install "No Clip" to obtain their items/remove debris. Fixed an issue where the auto-petter wasn't sold at JojaMart upon warehouse completion. Slightly reshaded Olivia's blush portrait. !MAJOR CHANGES IN FILE STRUCTURE!!! Fixed an issue where NPCs warped to the desert via the bus line. Shearwater Bridge's design has been changed to a large stone bridge. Added a new event for Sandy. Fixed a bug where players weren't receiving Susan's introduction letter. Added "Harder Building Construction" as a configurable addition (default = false). There are two major types of quests, story quests and Help Wanted quests. Added Miscellaneous dialogues and schedules to vanilla NPCs. Added better SVE spouse room compatibility for the Free Love mod. Added Victor and Sophia to the intervention events. Some are hidden, but not all. Removed blue moon wine from Gus' shop to avoid an exploit. Fixed an issue where Susan's side walking frames used the same leg movement. Swapped Olivia's 6 heart and 8 heart events. Remodeled Susan's house and Emerald Farm. Fixed an issue where the Enchanted Grove warp point on the riverland, hilltop, foraging, and wilderness farms didn't work. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. Fixed an issue where farmhands couldn't access the adventurer guild. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. Let your readers know what your topic is about and add some general information about it. Deep Cave spawns a modest amount of geodes and minerals. Fixed an issue where Susan and Sophia clipped into each other in Pierre's during fall Sundays. Fixed some inconsistencies in Lance's dialogue. Decreased Void Pebble sale price (1500g > 800g). Moved the Immersive Farm 2 Remastered download to the "optional" section. Added two new maps: Iridium Quarry and ??? Immersive Farm 2 Remastered (IF2R) player warnings if updating to 1.11 !!!