In the "manage 3D settings section," there are a few important settings to take into account: Low latency, power management, and threaded optimization. RTX 3090, Ryzen 5800X, 32GB RAM, 2TB SSD, proper airflow and all, Odyssey G7 1440p monitor. Unlocked Volumetric Raymarch Resolution: this will all depend on your internal resolution: the higher you climb the harder this hits. Here are some tips on how to coax some extra frames out of Red Dead Redemption 2 on PC. It was common knowledge that the PC version had dramatic improvements even compared to the 1X. Recommended settings at:1080p:8:00 \"Performance\" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 \"Quality\" ( Good for 980ti, RX580, 1660s/ti, 1070/ti, 1080, 2060, RX 5600XT, RX 5700) 60-80 fps range2k 1440p + Quality ( 5700XT, 2070/Super, 2080/Super, 3060ti) 50-80fps range4k 2160p + Quality ( 2080ti, RTX 3070, RTX 3080, AMD 6800/XT) 50-70fps rangeYou can always UP some settings depends of your personal preference and FPS you already have.For any GPU weaker than 1050ti/RX480 or simmilar you can always use Resolution Scalling, for example 75% or 3/4, which is around 720p, and game will scall up to your native 1080p. It may not display this or other websites correctly. Because seeing most reflections in the game is tough during normal play, we recommend leaving this setting off. Close Reflection MSAA /Off and then get water physics to half or 3 bars. Dual-wielding Schofields in RDR2 is a deadly combo, and since the revolver is available fairly early in Red . Now, a lot of people seem to suggest that it's a TAA/FXAA/MSAA issue or something like that, but having tried all sorts of things I'm beginning to find that quite unlikely unless there's some hidden anti-aliasing setting which enables anti-aliasing whether or not it's enabled. This slider controls how accurate the water simulation is, as well as how much player interaction can cause fluid deformation. The CPU used is i9 9900K OC'd to 5GHz, which obviously performs well. It makes a huge impact on visual quality, though some players may find that it makes the overall image look too soft. That being said while I beat the main story I stayed away from a ton of side content because I knew just like GTA V eventually RDR2 would release on PC. Volumetrics Quality: like Water above, this breaks down into three options within the Advanced settings. Certain areas, like your camp, seem to crater performance no matter what you set the game to, but youd be surprised how much visual fidelity you can get out of this game, even with everything set to Medium quality. Global Illumination calculates how light bounces off of other surfaces (think shining a flashlight against a wall in a dark room and how the light is reflected all over the room to dimly illuminate it). - Turning TAA / MSAA / FXAA on/off/something in between. Opting for the higher settings will incur a large performance penalty, so we recommend going with Medium. Red Dead Redemption 2 is undoubtedly one of the must stunning video games ever made. This setting controls the quality of volumetrics (fog, mist, etc) that are near the player. Resolution Scale will be very helpful to players using 4K displays and looking for higher frame rates. Home; About Us; PHOTO GALLERY; Video Library; Popular Posts; Knanaya Association of North America Uncategorized We recommend the Medium setting as you get a slight boost to fps and fur is rarely on screen for the most part. High will only free up a frame from Ultra, so this is a safe setting to max. Fur Quality: comes in two flavors high and medium and while the performance delta between them is negligible, the visuals are not, with fur possessing more artifacts and shimmering as it moves. This will affect how detailed textures will appear when shown at an angle to the camera. Try it at your own risk. For windowed and borderless window modes, the game defaults to your Windows desktop refresh rate. For many, this is a much better looking and performance saving alternative to running the game with TAA and RDR2's in-house resolution scaling feature. This slider allows users to apply a post-process sharpening filter when using TAA anti-aliasing. However, with pretty visuals comes great performance cost, and RDR2 is no slouch when it comes to the latter. You are using an out of date browser. It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: i7-4770k@4.0GHz 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage The slider offers four positions, with the fourth setting representing Ultra. As a rule, the higher the resolution you scale up from, the better the final product will look. Try and keep these in sync, though reducing the lighting does free up some frames, though not much. Best kept at the same setting you have Shadows set to for performance-quality balance. This is one of the most demanding settings in the game. I currently have a mixture of both medium, high, and ultra settings (I've unlocked advanced options). Seems to have some marginal effect, but the overall pixelated texture remains. On Ultra, players can make deep tracks in the snow or mud that will cast self shadows. Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. The player would only really notice the difference tessellation provides if they stood directly in front of a tree and stared at it long enough, and trees in RDR2 look good enough as it is. Using High or Ultra looks amazing at high resolutions, but the performance hit is brutal. The latest addition to graphics settings is Tree Tessellation, and while its impact in the benchmark tool is around 5%, its performance impact in game can be 20% when looking directly at trees, hence the "major" impact rating and the recommendation for it to remain off. The Schofield is the most well-balanced sidearm and the best revolver in RDR2. Keep maxed, and dial down only if all other options fail. June 30, 2022 . Okay, here is where the fun truly begins. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Anisotropic Filtering: unless youre the Division 2, this setting is usually a performance freebie. Hi, created an account for this just in case anyone might have solved this issue. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. Bear in mind, the slider has more impact in DX12 than in Vulkan, and third-party sharpening tools from your GPU vendor go a long way here. RDR2 heavily rely on Anti-aliasing. By default, the SSAO is rendered at a fraction of the native resolution to help with performance. This allows for grass to cast shadows on the ground and on itself. Not many people seem to be aware of the performance cost that tree tessellation inflicts. All rights reserved. With Vulkan, on the benchmark scene in the small town at night, I drop to ~30-40fps, with. That being said I'm really looking forward to jumping in again once I get my hands on an RTX 3080 to switch to 4K with my LG C9 and crank up the graphics further, it's vastly improved on PC.if you bought new hardware that didn't exist at the time it came out. hopefully OP doesnt mind, or maybe could even update his post with this. For example, if your PC is unable to stay at 60Hz or above, each dip down to 30Hz when Double Buffering is enabled will make the game feel stuttery. This guide will explain those settings so that you can get the most out of your time with the PC version of Red Dead Redemption 2. Valve Corporation. All trademarks are property of their respective owners in the US and other countries. If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you dont mind your performance struggling. The "grass level of detail" setting controls how far away the grass is rendered from the player. Particle Quality: minimal impact here; High and Ultra look near identical in motion. High is a fine concession here, but youll only net a frame or two for the downgrade. Neat. Turn this setting down to high or medium to see improved performance without affecting how the game looks too dramatically. It is most visible in places like the in-game shops, where leaving the setting off makes the shelves look like they came from a last-gen game. It looks next gen imo. It is best to simply leave it off entirely. When on the lowest setting, this slider removes many objects from distant view altogether. i9 9900k rtx 2080 ti. All systems vary and the game may perform better or worse depending on your exact hardware configuration. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. The link is below. Greatly affecting the quality of tracks in the snow or mud, Tessellation Quality can have a large impact on visual quality. Also, remember DX12 does not officially support fullscreen, so while you can set it to such, expect crashes. Red Dead Redemption 2 can be made to look great and perform smoothly with a few settings adjustments. I was lucky enough to get a 3080. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. Set this to Medium, and only increase it if you have all the other settings you prefer configured as you prefer, and there is headroom to boot. The player would only really notice the difference tessellation provides if they stood. Higher levels increase the complexity and shading of distant geometry. For more guides and content on the game, check out our RDR2 hub page. Go to advanced 3D settings and look for the DSR setting and set it to the desired multiplier (4k on a 1440p monitor should be 2.25x, for example). This setting controls the application of object-based motion blur. I actually haven't even tried playing RDR2 yet (on any platform), was waiting for the appropriate hardware. Moving the slider all the way to the right offers high image quality (though individual options below may still be possible to push higher). Personally, I ran with Ultra, but High isnt too sharp of a visual downgrade and will free up a couple frames. Published by on 30 junio, 2022. If your hardware falls closer to the minimum required configuration, you might want to stick with the lowest possible settings to ensure smooth performance. Red Dead Redemption 2 is an epic tale of life in Americas unforgiving heartland. Disclaimer: Red Dead Redemption 2 is an insanely large and complex game. Reflection Quality: see above this here is a killer. I was very happy with the image quality and performance with my GTX 1080 while running the game at 1440p, the Hardware Unboxed settings breakdown and the community .ini tweaks really led to a great experience. This can be set safely to High for the best visual-performance boost, though Medium is not too visibly different. Youre better off using TAA or FXAA to remove jaggies, and with AMDs Radeon Image Sharpening or Nvidias new Image Sharpening you can overcome the softer look the game gains under these options, albeit with some shimmering. Just figured out what Tree Tessellation does. MORE: Red Dead Redemption 2: Weapons And Their Real Life Counterparts, Red Dead Redemption 2: 6 Ways to Improve Performance on PC, Pokemon Scarlet and Violet DLC Expansion Pass, Red Dead Redemption 2's Civilization vs. Frontier Theme Explained, Red Dead Redemption: Unforgettable John Marston Quotes, Red Dead Redemption 2: Weapons And Their Real Life Counterparts, Requested Hogwarts Legacy Quality of Life Improvement Would Be Huge Gear Upgrade, Hogwarts Legacy: Where to Find All Demiguise Statues, Hogwarts Legacy Couple Waste Over 2 Hours Trying to Open Locked Chest. Adjusting this option will change the Volumetrics Quality option above to Custom. Press question mark to learn the rest of the keyboard shortcuts. - This article was updated on November 8th, 2019, Attack of the Fanboy / GAME GUIDES / Red Dead Redemption 2 PC Performance Guide. Others should opt for Medium for the best balance between image quality and performance. Even though it released as a console exclusive in 2018, not only was it the best looking game on any platform at the time, it remains so following its release on PC in 2019. Leave this setting on Ultra as it offers no real performance hit. It's lighting quality. 17.4k. While the water physics admittedly won't look quite as intricate on a lower setting, lowering the physics quality (which differs based on hardware) will ensure that the player won't experience a massive dip in frames when traveling near a river or lake. If you can live with bringing the grass rendering distance closer and dont mind losing some shadow detail, we recommend using one of the middle ticks on the slider. Water Quality: youll wanna tweak this in Advanced settings, where there are three options tied to this one. We recommend leaving this off and using TAA unless you need the performance. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. As far as we can tell, it only affects performance at night, regardless of which level you choose. It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. While I do like it now that I know what to look for, the performance hit is just too much considering how hard it is to see (you have to be close to the trees). This makes a massive difference in image quality and is arguably the biggest upgrade the PC version has over consoles. The following settings combined should have a minimal performance hit at lowest vs highest (10-15%), so therefore can probably be maxed out: Particle Quality - Ultra [Requires restart], Unlocked Volumetric Raymarch Resolution - On (Not recommended for older cards), Parallax Occlusion Mapping Quality - Ultra. As with other forms of tessellation, TT simply gives tree models more detail the closer the player is to them. Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 80% Tree Quality: High Parallax Occlusion Mapping Quality: Ultra Decal Quality: High Fur Quality: High Tree Tessellation: Off I run those settings at 4K and get on average around 80-90 FPS. This setting dictates how many decals the game can draw in a scene and how far away they will be rendered. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Its an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. TAA/FXAA/MSAA: gonna lump these together because Ive already discussed them. Most noticeably hair and beard and also leaves on the trees looks very glitchy without AA. Making sure these settings are maxed out (especially power management) will go a long way in making sure one's GPU is running RDR2 as well as possible. Don't forget to increase the smoothness to 50% as well. All rights reserved. Looking at benchmarks, RDR 2 somehow runs not too good on the 1080 Ti compared to recent GPUs. This option is only modifiable when using exclusive fullscreen mode. Don't @ him. For many, it is a game that can be rather tricky to run well, especially on older hardware. Maxing this option can come with a 2-5% performance cost, but we recommend using it on high-end PCs because it adds a lot to the moments where you stop and take in the breathtaking vistas on display. With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. Maybe a few times I thought it did something to the branches from a distance but then I thought it was just me noticing something I hadn't noticed before. That wraps up this guide. This slider determines the distance that grass and undergrowth will be rendered from the player as well as grass shadow level of detail. Works well in tandem with the AMD and Nvidia sharpening tools. Hardware Unboxed has released two optimisation videos for improving performance. Texture Quality: this is the VRAM killer; too high and youll get stuttering and hitching. If you wanna strong-arm this one as well, set it to Medium to bring Near Volumetric Resolution in line. Before I break down each option and its relative impact to performance, I feel I need to highlight a couple reprobates in the crowd. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. Higher settings will offer a better simulation with more accurate light scattering and shadow casting. These can be safely set to Ultra, though you wont notice a difference between that and High (performance and visually). If you change any of the volumetric options in the Advanced Settings, this toggle will display Custom. If only fucking R* would give us Cross-Save on PC from console I would rebuy it My 200+ hour character is stuck on ps4. I have it turned off on mine as a guide I followed said it was pointless, how often do you stand right next to a tree Yeah, I seem to get the same performance hit whether I'm right next to a tree or back off a bit from them. Its no secret that volumetric lighting and effects devour frames at higher settings, with the pattern holding true across multiple games. Chris Jarrard posted a new article, Red Dead Redemption 2 PC graphics settings guide, Unfinished Business Exotic quest - Destiny 2, How to get Polymorphic Shellcodes - Destiny 2, Lightfall Triumphs for Virtual Fighter Title - Destiny 2, Red Dead Redemption 2 PC graphics settings guide. Motion Blur: Justno. Home; About us; visalia unified lunch menu. RELATED: Red Dead Redemption 2 - What Is Lumbago? Makes me kinda sad to see these posts; I bought the game, played it for about 2-3 hours, returned to it after an update had been pushed by Rockstar and the game just flat-out refused to launch on my pc. This determines the resolution of shadows being cast near the player. This affects things like bullet holes or blood sprays on walls and objects. It is best to use this slider first before changing individual settings. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. I'm pretty sure no solution exists, as I spent a very good deal of time looking for one. Reflection quality High and Mirror quality low. Def not a dealbreaker. If you have the headroom feel free to max it out, but High will do just fine. At these settings, you will notice some slight banding or dithering in the light, but it will run 3-4% faster than using Ultra, which offers the best light simulation and eliminates the artifacts seen in the console versions. difficult science words to pronounce; how to lower heart rate while running; ibm filenet compatibility matrix; how to cook marinated sirloin steak on stove. It appears that using this option incurs no meaningful performance penalty, so we recommend leaving it on. TAA and FXAA will cause the game to look blurry, but MSAA will eat it entirely. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. There's a hidden setting labelled asyncComputeEnabled, set to false by default. RELATED:Games With The Best Photo Mode Features. Adjusting this option will change the Volumetrics Quality option above to Custom. That wraps up our overview of the Red Dead Redemption 2 PC settings. TAA Sharpening: Works best in DX12, but essentially tries to reduce the blurriness introduced by TAA. Skip to content. Grass Shadows: these can be murder, especially if you wanna take advantage of the improved draw distances in Red Dead Redemption for PC. Was planning on playing it with the 3080 but yeah. It allows for light propagation through mist, fog, and smoke. This allows laptop users to specify which GPU the game will be rendered on (if the laptop has integrated and discrete GPUs built-in). Tested using Nvidia GTX 1070, Vulkan, benchmarking tool, and gameplay. Use these recommendations as a starting point for your graphical experimentation rather than a definitive authority. My peasant eyes can't even see the screenshots, im not worthy. I ended up picking it up since I wanted something to show off my 3080s muscles. This is the most demanding setting in the entire game. Users can force the game to output to their display at a specific refresh rate. Debuting on Xbox One and PS4 last October, Rockstars western opus pushed the console to their limits and left PC gaming enthusiasts wondering what a PC version might look like. Triple Buffering introduces a single frame delay to ensure smooth output regardless of frame rate fluctuations below the display refresh rate. No combination of anti-aliasing settings have any influence on the issue (on other things yes, of course). Enabling this option incurs a 3-5% performance hit for a minor boost in tree quality. And thanks to the kind folk for the gold :). Safe to keep around High-Ultra for mid-range cards. This setting controls the accuracy of water refraction, reflection, and physics quality. Categories Genshin Impact Leaks Reveal that New BIS Tartaglia and Dehya Artifacts Are Coming Soon, Video Game News, Reviews, Guides & More | Attack of the Fanboy | 2022 GAMURS Group All Rights Reserved, Red Dead Redemption 2 PC Performance Guide. Lowering the water reflection and refraction quality may also save a little on performance; however, this isn't as much of a priority, especially on more powerful gaming rigs. I have to say that using the higher settings sometimes leads to weird glitches and artifacts, especially in the indoor environments and Saint Denis. Low to Ultra only eats a single frame or two, and you really dont want to go below 8x. Mirror Quality: this is only for reflections in mirrors, which are typically found within a room of sorts, where the GPU is allowed some space to breath. High does offer sharper, more detailed reflections, but almost all the water in the game has ripples on the surface or is fast-moving (in rivers, etc), so spotting the difference takes a lot of focus and using High isnt worth the performance hit. tivo stream 4k vs firestick 4k; ba flights from gatwick today; saved by the bell actor dies in car crash; loco south boston $1 oysters; rdr2 tree tessellation on vs off. When this happens, it's better if the water physics quality isn't maxed out, because doing so will cause a significant drop in performance even on a high-end PC. This setting controls the quality of shadows cast by trees and objects that are very far from the player. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. MSAA also has a huge impact, but you probably should be using TAA/FXAA instead. Including but not limited to enabling or disabling anti-aliasing, using the Nvidia sharpening tool, adding an Nvidia layer on top of the game using Alt+F3 in-game, disabling/enabling G-Sync etc. All testing was done at 1440p with a GTX 1080 ti and i7-8700K clocked at 5GHz single core/4.8GHz multi-core. DLSS works best when paired with the highest-possible output resolution, so expect better results when using a 4K display as opposed to a 1080p display. Soft Shadows: this affects how sharp or faded shadows are as they cascade away from their object of origin. 4445 n 36th st, phoenix, az 85018. ct classic plates benefits; Near Volumetric Resolution: this needs to be set to Medium if you are trying to free up as many frames as possible. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. Could not imagine how great it must look at 60 fps. i wish we were all here. It can make ruts in a dirt road have shadows, give brick textures the appearance of being individual 3D blocks, and more. Putting this setting to Ultra will cripple performance, and honestly, the much more manageable Medium option doesnt look all that different. We recommend using High to gain a small performance bump with a minimal hit to quality. So I left it off. I use gsync so the FPS fluxuation doesn't bother me if it happens. DLSS is NVIDIA's Deep Learning Super Sampling technology. Seems that after the updates this might not be as accurate anymore but only by a little. We recommend always using the native resolution of your device for the best image quality. The scarier part is I'm wondering if it's graphics artifacting. Think of this as the global lever for those three. moineau signification spirituelle. Rockstar opted to include loads of graphics settings in Red Dead Redemption 2 so that players could tinker with performance and image quality. Fortunately, disabling tree tessellation has an extremely minimal impact on the look of the game. Below Ill list the various settings within Red Dead Redemption 2 for PC with a note about performance, but to start I will name a couple of the harder hitters for those of you perusing: Shadow Quality, Screen Space Ambient Occlusion, Texture Quality, TAA and Grass Shadows (when enabled by having greater than 75% grass draw distance) are the punchiest of the options that were not listed above. I am currently getting good frame rates; if I had to guess, approx. - Messing with any other settings, including but not limited to switching DirectX12 to Vulkan and vice versa, trying any and all combinations of shadow settings, messing with the in-game sharpening tools, applying and switching different settings back and forth and all that. TAA sharpening seems to scale better in DX12, by the way. If anything though the game keeps getting worse in terms of bugs, visual glitches and just issues in general on PC. RDR2 can be tricky to run on PC, so check out these tips to help the great RPG perform better. That said, I found pushing Ultra SSAO in the normal settings makes this setting a hog at anything above 1080p. Noticeable when you stop and take notes, sure, but certainly not in motion. The Last of Us 2 (TLOU2 / The Last of Us Part II) | Ultimate Face-Off. If youd like a more nuanced look, check out our compatriots at Game-Debate, whose article I used to cross-reference my own findings. Be nice with each other, you little rascals. Graphics API: Vulkan or DirectX 12 will require a reset (and it WILL set your screen to windowless for DX12, so if you go back to Vulcan you will need to manually set it back to fullscreen). Anti-aliasing in RDR2 is a frustrating mystery. Reflections, for reasons well beyond me and others, are equally murderous. For those monsters that use this, it has no visible affect on performance. Nope, never did. Tree Quality: This can cost between four to six frames between Low to Ultra. The High setting offers the most lifelike recreation of fur on bears and the like but has a bit of a performance cost. Yes, I also got the 3080 and can now crank up the settings at 4K, it is definitely stunning. At 1440p, we're talking about 2133 x 1200. Once it has opened, make sure the "use advanced 3D image settings" is selected, as this is where all the important settings are. The post above you actually mentioned tree tessellation, and apparently that option was ticked on for me, weirdly enough it did take a chunk of my fps, even in an early morning, where my fps is usually around 60-70, with tree tessellation it was below 50, I turned it off and it jumped up to 70. I played it on a 3570k and 1070 at 1440p and between 50-60fps thanks to Gsync. For players with mid to high tier Nvidia graphics cards, the DLSS and Nvidia DSR combo can increase performance without much of a sacrifice in visual fidelity. This option is used in the console versions of the game. We recommend sticking with Ultra as there is no performance to be gained from going lower. Like Volumetrics, Far Shadows, and Lighting Quality, the Water Physics Quality slider represents one of the biggest upgrades over the console version of the game.