A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. Is anyone else having this problem? We need not introduce Skerrin to the characters (players have a nose for secret villains like a bloodhound) but he is working in the background none the less. Your own hooks may work better than any others, of course. Could someone please tell me which pages are cropped off? The server version which I have played through has advantages over the standalone module but I believe overall the quality is fairly similar. Yes, I still hold that to be one of the CCC hidden gems. TSSoS also comes packed with a number of DM Tools and DMFI widgets and scripts, so feel free to use this as a small campaign with your friends and family if you feel so inclined to try your hand at DMing (but know that it is also hands free and all the heavy lifting is done up front). Sinister Secrets of the Saltmarsh Haunted House color map Feel free to PM me with any questions or concerns. The Index is based on previous work of Jason Zavoda through '08, and his work as continued and updated by Eric Johnson, Richard DiIoia, Jason "PupickDad" Jacobson, a French fan group, and numerous other fans over the years. Would be nice to have final raid with the alliance to kill sahuagin bosses. Hopefully it's a fun epic battle in which the characters struggle but prevail. BoLS Interactive LLC. The traditionalists believe it has something to do with the recent rise of the king's forces in the area while the loyalists believe it is a clear sign of the return of the Sea Princes. Superb The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1), By Dave Browne, Don Turnbull publication is consistently being the very best close friend for investing little time in your office, evening time, bus, and all over. I think I should have it finalized this weekend, but I'll need to post a brand new hak and module listing, and I would like to run a few playtests first. The PDF HAS NO MAPS !!! Working on converting the U series over to 5e and would love to use maps built for VTT. large-scale maps, full background information and detailed encounter descriptions . They know to run when the jig is upthey know to gang up on foes, and to set up ambushes if theyre alerted to the problems. To celebrate it's impending release, we're . These look like large undead spiders but they . Underwater Series - Acaeum Haunted House Ground Floor. Names, trademarks, and images copyright theirrespective owner. Thanks DM Wise & WoG Team for posting this up. Characters can drop very easily, especially when they're hit by creatures like giant poisonous snakes (16 damage on a hit and failed save) and giant centipedes (14 damage on a hit and with a failed save). The Sinister Secret of Saltmarsh received positive reviews from critics. It features undead horrors, smugglers, pirates (parrots and hooks included!) Sinister Secret of Saltmarsh FAQ | Dungeons & Dragons Online If the characters are having some bad luck you can tweak things on the other side so the bandits luck isn't so great either. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. Saltmarsh is very twisty and keeps ya on your toes. For maps showing the insides of the adventure locations - the Haunted House and the Sea Ghost, as well as the Lizardfolk Lair - check out our DM's Resources for The Sinister Secret of Saltmarsh and Danger at Dunwater respectively. Four 16th level characters facing an ancient blue dragon archmage and her simulacrum isn't nearly as deadly as four 1st level characters facing four giant centipedes. Sitting on the table next to him are several objects that have been turned to solid golda secret that nobody has discovered, and nobody ever will unless the players stumble into it. Dungeons and Dragons Online is releasing its own 'mini-expansion :D Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. I never met Master Ian before i just went out of town.By night or by day, constabulary, Kraken, Mermaid, nothing.Now i'm back and the council meets and seems preoccupied.Looks are great, though.I'll not vote for now. the sinister secret of saltmarsh. You might be able to avoid that area altogther if you use the cave in the first Hool map. When I click it nothing happens. Both download and print editions of such books should be high quality. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1 st to 12 th level. This required the adding of Zwerkules' Medieval City Hak even though no areas are made with it. I should also mention, since I am running linux, I had to use wine to run the nwn tools. This adventure is full of dynamic situations, intrigue, and potential downtime activities. U1 - The Sinister Secret of Saltmarsh (DM Version) Enjoy! DM's Guide to Ghosts of Saltmarsh - Part 4: The Sinister Secret of Arawen has added new features and content for DMs who wish to run the game in a more improvisational pen and paper style. The companion in Part 3 is also excellent. alignment but no god wanted me. Available for a Limited Time: The Wish of Inheritance! What's The "U" Stand For? After then they spawned every time. But another problem arose. Some might need a couple of rounds to get their pants on and find their sabers. These products were created by scanning an original printed edition. The Sinister Secret of Saltmarsh - Greyhawk Wiki Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). It's hard to run some of these situations. Instructions for play: Download the "Haks of Saltmarsh" and "Saltmarsh Music Pack" into your Hak folder Download the module and extract into your Module folder. There are minor rough edges however having played this module multiple times the standard is overall so much higher to what I would usually expect for a NWN module I would pay money for. This is a great scan of a great module.The interior illustrations are a bit too dark but that is a small gripe.Highly recommended. Though "Secret of Saltmarsh" synthesizes a lot of tropes from earlier RPG releases, it still manages to be very much its own adventure. This module uses all of the systems, feats and spells that we have customized on the WoG Server, so this is a sampling, if you will, of the server. Explore A Spooky Town And Face New Foes In DDO's Sinister Secret Of Sinister Secret of Saltmarsh. The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. Dm Wise did his usual great job making great use of CEP placeables and NPCs. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. This is fun little starter adventure for beginning characters. Just be prepared to NOT exit from the other end when you are inside the Lair of the Lizard People. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st3rd levels. No other level in D&D is nearly as dangerous as 1st. If the characters already learned that the weapons are going to the lizardfolk, the council wants them to learn where exactly these lizardfolk are. There's still a few things I would like to change but it's a rather major project to complete. That doesn't mean they'll act perfectly, however. [2] The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. One of the standout things about the Sinister Secret of Saltmarsh is that it feels like a real place. And there are nasty surprises in terms of traps and secrets waiting for characters at times usually without it being overtly frustrating, although I would encourage at least one character in the party with investment in the search skill otherwise you may be 'searching' for solutions to puzzles for some time. An evil Alchemist's mansion stands alone on a cliff and mysterious lights and hauntings have kept people away despite rumors of great treasure. U1 The Sinister Secret of Saltmarsh (1e) Hedge's Adventures in the Realms (5e) Dwimmermount (ACKS) A Village With No Name [Sandbox] (2e AD&D) North Spine campaign (Labyrinth Lord) Under Streets of Splendor (2ed) Anything Goes: Vol. This site uses affiliate links to Amazon and DriveThruRPG. A Great Week For Card Games! What is its sinister secret? D&D: 5 (Not So) Sinister Secrets To Saltmarsh's Success Appelcline, Shannon. Instead of a good old dungeon crawl, players got to explore a big old spooky house, and deal with all sorts of annoying wandering monsters, as well as traps and illusions."[8]. 35 of White Dwarf magazine by Jim Bambra, who scored it 9 out of 10 and described it as entertaining and interesting. Maybe because the arena master was already dead? Its initial publication was the Fiend Folio, but in the epilogue to that sourcebook, TSR UK head Don Turnbull said "You will be hearing from us again," for TSR UK had more plans. To celebrate its impending release, were looking back at some of themand today were here to talk about why the Sinister Secret of Saltmarsh works so well. Second, the first half of U1 is set within a haunted house - an alternate to the dungeon crawl that was probably kicked off by Judges Guild's first adventure, "Tegel Manor" (1977). These hooks are very focused on the house being haunted and the potential of finding treasure. Retrospective: U1 The Sinister Secret of Saltmarsh Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). These were some older tilesets created by Lord of Worms (true genius). Like Tales from the Yawning Portal before it, Ghosts of Saltmarsh takes several classic D&D modules (this time around an aquatic theme) and updates and revitalizes them for 5th Edition. If you have a party of players that have more beer and pretzel . It is very challenging to solo, you should probably start at level 4. secret of the kabbalah by. AD&D Module U1 - THE SINISTER SECRET OF SALTMARSH - Dungeons & Dragons Do you know of a trick to get around this? With the Sea Ghost taken down, our characters return to Saltmarsh with the information they need to head into Ghosts of Saltmarsh Chapter 3: The Danger in Dunwater. Master Ian by day can be found at the Kraken. That said, the adventure is well-written and well-paced. I made the maps for the house and Sea Ghost all in Photoshop, and I have uploaded them to my DeviantArt gallery. XP per encounter: https://ddowiki.com/index.php?title=Saltmarsh&oldid=531884, Pages using DynamicPageList parser function, Slay 10 creatures in Saltmarsh: 165 XP = 16.5 xp/kill, Slay 25 creatures in Saltmarsh: 234 XP = 15.6 xp/kill, Slay 50 creatures in Saltmarsh: 345 XP = 13.8 xp/kill, Slay 100 creatures in Saltmarsh: 585 XP = 11.7 xp/kill, Slay 200 creatures in Saltmarsh: 1,065 XP = 10.65 xp/kill, Slay 400 creatures in Saltmarsh: 2,055 XP = 10.28 xp/kill, Slay 750 creatures in Saltmarsh: 3,645 XP = 10.41 xp/kill, Slay 1,500 creatures in Saltmarsh: 7,965 XP = 10.62 xp/kill, Tactics DCs (Stunning, Sunder, Trip): +2 to +16, This page was last modified 10:10, December 24, 2022 (Update 57.1) by DDO wiki user. Quest givers and entrance to the wilderness area is located within the inn. No less than three times the module addresses the DM directly, saying consider how the enemies will react theyre smart foes, theyre successful criminals. It feature. Ghosts of Saltmarsh | Forgotten Realms Wiki | Fandom It will be an excellent way to merely look, open, and check out guide The Sinister Secret Of Saltmarsh (AD&D . What is the expected playtime for this module? This large room used to be the barracks for this dungeon level. Such an awesome and monumental work! Danger at Dunwater. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. - player house has stairs but no upstairs area - Vixlok can fire trigger of Oceanus before Town hall that makes him leave party.. New Module version uploaded to correct some missing Module events (such as deities among others), and renamed a hak to avoid cep confusion. I didn't find it hard to get started with the quest, as it is like many of the quests on World of Greyhawk server and stand-alone module. All other items can be claimed multiple times. - lots of openable doors with no transition It's unlikely that was the original intent, though, as the adventure doesn't actually feature any underwater elements. Dungeons & Dragons Online released an adaptation of the Sinister Secret of Saltmarsh adventure in 2021. - henchmen death is permanent.. even though clerics sell raise dead scrolls. The Sinister Secret of Saltmarsh was written as a lead-in to a three module series that includes Danger at Dunwater and The Final Enemy. And comments suggest it's somewhat outdated compared to a "live" version on the WoG server? That is the Seasonal Forest tileset by Lord of Worms. Among them are three scouts, five bandits, two hobgoblins, and Sanbalet the wizard. $19.99. Based and grounded in the World of Greyhawk, this adventure is an example of the live action server we run, The World of Greyhawk Action Server. Only VIPs who logged in between Saltmarsh launch . Henchmen are also available if you play your cards right. The very first villager that you run into suggests the PC should go to the Kraken. As written, it's a tough situation. When you buy the product(s), select: The POD copy I just received is excellent. I DMed a few parties of 3-5 players. I believe this makes this module (the only other modules I have played significantly being the Aielund Saga I-VI and three NWN Bioware Campaigns) much richer and enjoyable than one expects, more enjoyable than Aielund and Bioware for me. The adventure is set in the World of Greyhawk campaign setting. Ghosts of Saltmarsh PDF Free Download - DNDWiki A very fun mod. In this session the characters can spend a few days reconnecting with Saltmarsh, tying back in with their backgrounds, investigating leads they might have come across, or anything else they might want to do. I've added scalable familiars/companions, custom summons for rangers/druids, cep weapon feats and so on, all the bug fixes, et al. So I also had to edit the save file using these directions: https://neverwintervault.org/project/nwn1/other/editing-saved-games. What is it's sinister secret? We can offer some guidance in the form of levels of difficulty. Not abandoned, just on hiatus for real life and world building. The body causes great concern among the council members. My notes on The Sinister Secret of Saltmarsh : r/GhostsofSaltmarsh - reddit The Sinister Secret of Saltmarsh is expected to contain, when released on live, 10 dungeons and a wilderness adventure area. This module does a ton of work and wants you to do it too. Make sure you either have the Required Projects (hyperlinks near bottom) and extract into your hak folder (CEP 2.65). By the end of the Sinister Secret of Saltmarsh, the characters will be third level. [K820.Ebook] Free PDF The Sinister Secret Of Saltmarsh (AD&D About TSR UK. Alright, still with me? Accessing your content. We really have to be comfortable thinking on our feet. Somehow I must have misplaced it in the Required Projects list or removed it from the Haks of Saltmarsh by accident. One-click unsubscribe later if you don't enjoy the newsletter. 1981 AD&D 1st edition module U1, levels 1-3, 2019 5E adventure hardcover, levels 1-12 campaign, includes updated version of previous modules and more. We be sailing the high seas and for that we need a guide. U1 The Sinister Secret of Saltmarsh (1e) - DMs Guild For instance, during the night most villagers won't spawn outside. Downloading update, and starting fresh runwas great, only issue was couldn't progress, before update. The Sinister Secret of Saltmarsh - Dungeon Masters Guild Or too dogmatic. Main quests (quest givers in the tavern, entrances in the wild) The Haunting of Saltmarsh 3/32 Questgiver: Krag; Under the Cover of Darkness 3/32 Questgiver: Anders Solmor; There is a sinister secret in Saltmarsh that we can begin to put into play with this hook. The combat sequences are also generally excellent, particularly in Part III. Dungeons and Dragons Online invites players to discover the Sinister Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it . Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.. [1] The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a 32-page booklet with an outer folder. Sea Ghost Hold. At the Kraken, there's an individual who divulges some quest info. Here are five reasons that the Sinister Secret of Saltmarsh is one of the best D&D modules youve never played. Like Tales from the Yawning Portal before it, Ghosts of Saltmarsh takes several classic D&D modules (this time around an aquatic theme) and updates and revitalizes them for 5th Edition. If Wartorrent spawns, they will be inside a breakable crate. I recently started this module and so far am really enjoying it. - getting lost (what to do next). Game mechanics Newbie guide In development DDO Store Social Media, Challenges Classes Collectables Crafting Enhancements Epic Destinies Favor Feats, Glossary Items Maps Monsters Places Quests Races Reincarnation Skills Spells. "U1 The Sinister Secret of Saltmarsh (1e)." Is there any walkthrough? - Sahuagins in throne room are dead (baron and his wife and guardians) Could the shark have killed them? 75% off Masterminds of Sharn. I had a good laugh when I discovered my "things that a farmer, his wife, daughter, girl, son, and pig might say" was being used for your commoners. THESE MAPS ARE FREE FOR DOWNLOAD! Error: No match for email address or password. Not sure if it matters, but I am running the linux version of NWN EE through Steam. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com. Ian Livingstone 1982| title=Dicing with Dragons. Recurring Tropes. Tsr 09062 U 1 Sinister Secret Of Saltmarsh (lvl 1 3) This was my first attempt at a stand-alone module, and I am forced to think of things in a slightly different light (as opposed to the greater whole where everything is connected and there are multiple parties who are able to figure things out rather quickly). I'd love to give this a shot but I can't seem to download the WOG custom HAK. Probably one of the best storylines of any module series. Perhaps it's my spawn method that's causing issues? took me three sessions to run the first half of the module (of course first session was also making all of the AD&D characters, so probably closer to 4 or 5 hours total). secrets of heavenly by teresa robison goodreads. January 22, 2013. Product Information. - Vixlok somehow lost his dire mace. What if they lose? AD&D Review - The Sinister Secret of Saltmarsh - YouTube I've made some maps for the Sinister Secret of Saltmarsh Haunted House. Listed below are the necessary haks youll need to download. A party of 4 level 3 or 4 characters should find a very good experience in this mod. AD&D modules produced by TSR UK, and set near the town of Saltmarsh. My favorites are Ian Dyverlaw, Hailguard and the Lizard Chieftain (with his Lizard Math). Difficulty - in the beginning most encounters were too deadly for solo player. But I'd be curious if there is a better way around this. This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic 'U' series and some of the best nautical adventures from Dungeon magazine: The Sinister Secret of Saltmarsh. || Tabletop Spotlight, Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, D&D: Monster Spotlight - There Is No Dana, Only Chuul. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. Let your players know there will be a downtime scene or session ahead of the game so they can think about what their characters might do. The only deviations from the instructions were with versions - I used CEP 2.66 and the April 2020 version of Mountains and More (I didn't have a choice). The town of Saltmarsh is described in Dungeon Master's Guide II (2005) for 3.5e - though that Saltmarsh is presumably much higher-powered than the Saltmarsh of this adventure would have been. List is empty so it's not possible to select deity and advance as paladin or cleric. I've killed smugglers in the cave and now i need to locate their ship. I was very careful when downloading and installing all the content. Have a question or want to contact me? Let's deal with the module first, then deal with setting it up next post, because I'd say Saltmarsh, as a campaign, does need a strong focus on the town to hold it . Maybe those who have played it so far know the AD&D modules this is based on and have an idea where to start. Ghosts of Saltmarsh - Adventures - Marketplace - D&D Beyond Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. I have to say that Sinister Secret Of Saltmarsh is very a much a product, For an AD&D 1e module it's pretty well organized with inline monster stats (though you'd still need to look up THAC0s if you use 2e of course). The adventure pack and other content is currently available from the DDO Market. The cellars, however, are a great example of how we build situations and let the players navigate that situation. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with the AD&D rules. C $27.12 + C $27.10 shipping. Dicing with Dragons, An Introduction to Role-Playing Games, "Review of the Sinister Secret of Saltmarsh", "Retrospective: The Sinister Secret of Saltmarsh", "Top 10 D&D Modules I Found in Storage This Weekend", "Explore A Spooky Town And Face New Foes In DDO's Sinister Secret Of Saltmarsh Expansion", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=1128622723, Role-playing game supplements introduced in 1981, Short description is different from Wikidata, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:56. Thanks for your hard work! The adventure is set in the World of Greyhawk campaign setting. I thought I downloaded all the necessary files as well as required projects, yet the log file states the wrm_seasonalv10.hak is missing. Those lines in your client log are just referencing other parts of the World of Greyhawk (the entire server from which the module is from) for map purposes. There are plenty of weapons here and a few are still usable. [7] According to Denmead, this was "the Scooby Doo episode of D&D modules. I just bought the PDF and there's NO MAPS??? On top of that this has been uploaded to be shared freely for the NWN community. Marketing Manager: Mars Garrett Frogo, bullywug rogue: level 3 and level 30. If the characters triggered the screaming magic mouths, the smugglers know they're coming. Haunted House Floor 2. solomon molcho portugal s converso messiah the muslim times. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! Saltmarsh is a wilderness adventure area available on heroic (level 3) and legendary (level 32) difficulty. Sea Ghost Top Deck. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. They're a dynamic bunch. Also added more instructions for module installation (to include where to put CMP music files since I forgot to add that in the original instructions). Download the tlk file (Saltmarsh_265) and extract into your tlk folder.